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Replacing the Paladin's special mount class feature...
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<blockquote data-quote="FreeTheSlaves" data-source="post: 2356809" data-attributes="member: 9952"><p>I would be weary of granting direct combat bonuses to compensate for the indirect combat prowess of the mount, and the change to the Paladin should be within the established role:</p><p></p><p>i.e.</p><p></p><p>Full combat skill</p><p>Heavily armoured</p><p>Mounted</p><p>Resilient to magic afflictions</p><p>Powers to thwart & defeat evil</p><p>Curative touch</p><p>Diplomatic skill</p><p></p><p>There is a recurring theme in d&d where combat bonuses are valued at least twice as much as non-combat and offence twice as much as defence. The mount is great mobility for a typically heavily armoured warrior, offers a cover bonus for decent riders & attacking power (especially overruns); however the mount is also a concern for the Paladin who needs to keep it from dying.</p><p></p><p>The reason I chose Leadership as a replacement power was that it offers flexible utility in how the cohort & followers are used; builds on the inherant social skill of the Paladin; the cohort can bolster the Paladin's attack or defence (possibly _must_ be a Cleric?); & the Paladin then has living souls that need to be cared for which may complement the Paladin codes roleplaying potential.</p></blockquote><p></p>
[QUOTE="FreeTheSlaves, post: 2356809, member: 9952"] I would be weary of granting direct combat bonuses to compensate for the indirect combat prowess of the mount, and the change to the Paladin should be within the established role: i.e. Full combat skill Heavily armoured Mounted Resilient to magic afflictions Powers to thwart & defeat evil Curative touch Diplomatic skill There is a recurring theme in d&d where combat bonuses are valued at least twice as much as non-combat and offence twice as much as defence. The mount is great mobility for a typically heavily armoured warrior, offers a cover bonus for decent riders & attacking power (especially overruns); however the mount is also a concern for the Paladin who needs to keep it from dying. The reason I chose Leadership as a replacement power was that it offers flexible utility in how the cohort & followers are used; builds on the inherant social skill of the Paladin; the cohort can bolster the Paladin's attack or defence (possibly _must_ be a Cleric?); & the Paladin then has living souls that need to be cared for which may complement the Paladin codes roleplaying potential. [/QUOTE]
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Replacing the Paladin's special mount class feature...
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