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General Tabletop Discussion
*Pathfinder & Starfinder
Replacing XP cost with ability damage
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<blockquote data-quote="Li Shenron" data-source="post: 3811617" data-attributes="member: 1465"><p>I like the idea, but I would be much more mean with the penalties. Note that all those xp-burning spells are spells that are not really meant to be used in combat (although you could get something good for combat as well). So I'd make the penalties high enough that it would take the caster out of action for several days.</p><p></p><p>Like for example, having Simulacrum drop you DOWN TO 1 Con. Which basically means you either going to cast it during downtime, or you're going to send the clone to fight for you while you're staying safe at the inn (or at least in the back). </p><p></p><p>Atonement could do 10 points of Wis damage (but I'd set a minimum resulting score to something like 3 or even 6), and I could say that normally atoning characters spend this time praying and meditating, and not adventuring.</p><p></p><p>Permanency is actually different because its effects are not exactly permanent... they are permanent until dispelled, which is not the case with the other spells here. I think a gp cost should have been a better price than xp for Permanency, so I am not sure how to deal with an ability damage.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 3811617, member: 1465"] I like the idea, but I would be much more mean with the penalties. Note that all those xp-burning spells are spells that are not really meant to be used in combat (although you could get something good for combat as well). So I'd make the penalties high enough that it would take the caster out of action for several days. Like for example, having Simulacrum drop you DOWN TO 1 Con. Which basically means you either going to cast it during downtime, or you're going to send the clone to fight for you while you're staying safe at the inn (or at least in the back). Atonement could do 10 points of Wis damage (but I'd set a minimum resulting score to something like 3 or even 6), and I could say that normally atoning characters spend this time praying and meditating, and not adventuring. Permanency is actually different because its effects are not exactly permanent... they are permanent until dispelled, which is not the case with the other spells here. I think a gp cost should have been a better price than xp for Permanency, so I am not sure how to deal with an ability damage. [/QUOTE]
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