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D&D Older Editions, OSR, & D&D Variants
Replicating 4e casting in 5e [PEACH]
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<blockquote data-quote="Coroc" data-source="post: 7887760" data-attributes="member: 6895991"><p>I am not very versatile with 4e other than that I played a bit of Neverwinter MMORPG,</p><p>but my basic understanding is that 4e characters got their at will, encounter and daily powers, no matter if caster or martial.</p><p>If you want to get back to that mechanic you got to do it for the martial classes also, otherwise it will be very difficult to balance. As some posters above already pointed out, your first approach causes UP and OP at certain levels compared to as is.</p><p>4e pretty much made everybody something like a sorcerer or maybe warlock, more basically everybody was a (pseudo- or real) caster. You want to separate the real casters from the martials somehow for some reason. Maybe you do not like the spell bloat or such.</p><p>I suggest to go another, more easy way: Reskin full casting classes to get a (5e) sorcerer like casting scheme but with their original spell list and without the spell points conversion optional rules. Every full caster would be a "sorcerer" in your game then, just with a different spell list.</p><p>In that way you can keep martial classes. The only problem yet to solve would be half casters, for simplicity you could just ban them respectively use one of the spell-less Ranger variants and for Pally you would have to homebrew something. EK and AT could be easily banned or also house ruled somehow, but the game in itself would stay consistent and recognizable as 5e.</p></blockquote><p></p>
[QUOTE="Coroc, post: 7887760, member: 6895991"] I am not very versatile with 4e other than that I played a bit of Neverwinter MMORPG, but my basic understanding is that 4e characters got their at will, encounter and daily powers, no matter if caster or martial. If you want to get back to that mechanic you got to do it for the martial classes also, otherwise it will be very difficult to balance. As some posters above already pointed out, your first approach causes UP and OP at certain levels compared to as is. 4e pretty much made everybody something like a sorcerer or maybe warlock, more basically everybody was a (pseudo- or real) caster. You want to separate the real casters from the martials somehow for some reason. Maybe you do not like the spell bloat or such. I suggest to go another, more easy way: Reskin full casting classes to get a (5e) sorcerer like casting scheme but with their original spell list and without the spell points conversion optional rules. Every full caster would be a "sorcerer" in your game then, just with a different spell list. In that way you can keep martial classes. The only problem yet to solve would be half casters, for simplicity you could just ban them respectively use one of the spell-less Ranger variants and for Pally you would have to homebrew something. EK and AT could be easily banned or also house ruled somehow, but the game in itself would stay consistent and recognizable as 5e. [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Replicating 4e casting in 5e [PEACH]
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