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<blockquote data-quote="Pbartender" data-source="post: 5371720" data-attributes="member: 7533"><p>Compare to the view to post ratios for other threads. Right now, you're at about 15-1... Typical for this board is between 20-1 to 30-1.</p><p></p><p>Anyway, my very first thought was...</p><p></p><p></p><p></p><p>..."It's a neat idea, but it seems like more trouble than it's worth."</p><p></p><p>In the past, I've done similar things with semi-random treasure.</p><p></p><p>Most recently, I'd choose four or six options for each magic item treasure parcel, and have the players roll a d6 or a d4. Sometimes I'd have themed parcels -- all the choices were wizard implements, or suits of scale mail armor, or all something related to the Radiant keyword -- so I could throw a bones to a particular player.</p><p></p><p>That kept the magic item power levels steady, like 4E expects, but introduces the fun of the random roll.</p><p></p><p>Now, even then, it was a neat idea, and the players enjoyed it for what it's worth but they weren't jumping out of their chairs about it either. It did very quickly get to the point where I was having a hard time finding enough interesting items of a given level to fill it out.</p><p></p><p>I still do it on occasion for variety, but it's simply too much time and effort to do it all the time.</p></blockquote><p></p>
[QUOTE="Pbartender, post: 5371720, member: 7533"] Compare to the view to post ratios for other threads. Right now, you're at about 15-1... Typical for this board is between 20-1 to 30-1. Anyway, my very first thought was... ..."It's a neat idea, but it seems like more trouble than it's worth." In the past, I've done similar things with semi-random treasure. Most recently, I'd choose four or six options for each magic item treasure parcel, and have the players roll a d6 or a d4. Sometimes I'd have themed parcels -- all the choices were wizard implements, or suits of scale mail armor, or all something related to the Radiant keyword -- so I could throw a bones to a particular player. That kept the magic item power levels steady, like 4E expects, but introduces the fun of the random roll. Now, even then, it was a neat idea, and the players enjoyed it for what it's worth but they weren't jumping out of their chairs about it either. It did very quickly get to the point where I was having a hard time finding enough interesting items of a given level to fill it out. I still do it on occasion for variety, but it's simply too much time and effort to do it all the time. [/QUOTE]
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