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<blockquote data-quote="DaveW" data-source="post: 5371738" data-attributes="member: 94430"><p>I agree, it was a lot of trouble making the cards. But now it's done, I have all the item cards I'll need for any situation. Instead of selecting item cards before the game, I just go through the decks and pick things out.</p><p></p><p>This is why I wanted to know if anyone would be interested in making a set of freely-available cards, you could just print them out and use them however you see fit.</p><p></p><p></p><p></p><p>It's certainly a fair point. I suppose to use this system you'd have accept a trade-off there. It's one my players are willing to accept; if they find a healing potion on a dead goon, they're just going to be happy with the loot, not wondering why he didn't gulp it down on his final turn. Everyone is different. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>If it's important, it would not be random loot. For example, in my last session, there was a hidden room containing the personal effects of the adventurers that the cult had killed. It was full of clothes and other junk, along with three chests. Two were plain and wooden, and one was re-enforced, locked, and trapped. The two basic chests were normal table loot rolls, and the big chest was a magical table loot roll.</p><p></p><p>Besides, the villain might not care about art items, gold, jewelry, etc. Perhaps he's only interested in magical tomes, and the rest of the stuff he considers worthless. There's a lot of possibilities. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p></p><p>This is how my idea started, and it evolved into this.</p><p></p><p></p><p></p><p>I plan to have around 18 magical items per level, but no swords or armor. As I said, only feet, arm, hand, neck, head and waist slot items are available; 3 of each in the deck. For a 5 man party, that's more than enough. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>It is a lot of time and effort. If the cards were already done and available, along with the loot tables, would you consider using it? If all you had to do was print off the item cards and cut them out, would it be worth the time for you? Let me know!</p><p></p><p>Thanks for the feedback. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Seems like the idea isn't very popular, but I expect this will vary from group to group anyway. As has rightfully been pointed out, it's a lot of work, so it's not something you can really just 'take for a whirl' one night. Not without a large set of item cards anyway.</p><p></p><p>-Dave</p></blockquote><p></p>
[QUOTE="DaveW, post: 5371738, member: 94430"] I agree, it was a lot of trouble making the cards. But now it's done, I have all the item cards I'll need for any situation. Instead of selecting item cards before the game, I just go through the decks and pick things out. This is why I wanted to know if anyone would be interested in making a set of freely-available cards, you could just print them out and use them however you see fit. It's certainly a fair point. I suppose to use this system you'd have accept a trade-off there. It's one my players are willing to accept; if they find a healing potion on a dead goon, they're just going to be happy with the loot, not wondering why he didn't gulp it down on his final turn. Everyone is different. :) If it's important, it would not be random loot. For example, in my last session, there was a hidden room containing the personal effects of the adventurers that the cult had killed. It was full of clothes and other junk, along with three chests. Two were plain and wooden, and one was re-enforced, locked, and trapped. The two basic chests were normal table loot rolls, and the big chest was a magical table loot roll. Besides, the villain might not care about art items, gold, jewelry, etc. Perhaps he's only interested in magical tomes, and the rest of the stuff he considers worthless. There's a lot of possibilities. :) This is how my idea started, and it evolved into this. I plan to have around 18 magical items per level, but no swords or armor. As I said, only feet, arm, hand, neck, head and waist slot items are available; 3 of each in the deck. For a 5 man party, that's more than enough. :) It is a lot of time and effort. If the cards were already done and available, along with the loot tables, would you consider using it? If all you had to do was print off the item cards and cut them out, would it be worth the time for you? Let me know! Thanks for the feedback. :) Seems like the idea isn't very popular, but I expect this will vary from group to group anyway. As has rightfully been pointed out, it's a lot of work, so it's not something you can really just 'take for a whirl' one night. Not without a large set of item cards anyway. -Dave [/QUOTE]
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