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<blockquote data-quote="mhacdebhandia" data-source="post: 3355654" data-attributes="member: 18832"><p>I have to admit that I have never seen the point of calling your setting "Greyhawk" if you're not using more setting information than what you find in those sources.</p><p></p><p>For instance, the article "Core Beliefs: Wee Jas" talks about the fallen Suloise empire. While I guess in some ways it would be entertaining to take these names and make up whatever you like about them, I don't see how your setting is "Greyhawk" as opposed to "a homebrew using some Greyhawk names" if you <strong>don't</strong> go into extra setting information to determine what Veluna and Furyondy and the Free City of Greyhawk are supposed to be like - and if you're not using any of the locations of Greyhawk, it's <strong>really</strong> not Greyhawk you're playing in.</p><p></p><p>So I guess I have a question: how do you make your games <strong>Greyhawk</strong> games as opposed to what Third Edition would call <strong>core D&D</strong> games?</p></blockquote><p></p>
[QUOTE="mhacdebhandia, post: 3355654, member: 18832"] I have to admit that I have never seen the point of calling your setting "Greyhawk" if you're not using more setting information than what you find in those sources. For instance, the article "Core Beliefs: Wee Jas" talks about the fallen Suloise empire. While I guess in some ways it would be entertaining to take these names and make up whatever you like about them, I don't see how your setting is "Greyhawk" as opposed to "a homebrew using some Greyhawk names" if you [b]don't[/b] go into extra setting information to determine what Veluna and Furyondy and the Free City of Greyhawk are supposed to be like - and if you're not using any of the locations of Greyhawk, it's [b]really[/b] not Greyhawk you're playing in. So I guess I have a question: how do you make your games [b]Greyhawk[/b] games as opposed to what Third Edition would call [b]core D&D[/b] games? [/QUOTE]
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