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Reports from the Battle Front. Improved X feats and tactical feats.
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<blockquote data-quote="Elder-Basilisk" data-source="post: 1394269" data-attributes="member: 3146"><p>I don't know about that--the lightning mace style only gives an extra attack on a crit threat. That functionally works out about the same as moving maces from x2 to x3 crit. (Although it is less likely to do the massive x3 damage and more likely to do some extra damage since there are rolls to confirm for each extra attack worth of damage). That just brings light maces even with shortswords and handaxes for damage. Now, I suppose that making it "an extra attack" means that a rogue could apply sneak attack damage again but it's still going to be at most one extra attack per ten attacks (19-20 threat range with Imp Crit).</p><p></p><p>Suffice it to say, that feat didn't overly impress me. Nor did most of the feats. They're interesting but the requirements (I think ALL of them require two weapon fighting--even the halberd style which is interesting because the halberd fighter can't normally do anything with two weapon fighting since it's not a double weapon) are very steep and the weapon styles are often very suboptimal to start with (axe and dagger for instance). I can see someone making good use of them to force a save vs. Move equivalent conditions but, on the whole, they weren't very impressive. The only one I thought of actually using with a character is the quarterstaff one.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1394269, member: 3146"] I don't know about that--the lightning mace style only gives an extra attack on a crit threat. That functionally works out about the same as moving maces from x2 to x3 crit. (Although it is less likely to do the massive x3 damage and more likely to do some extra damage since there are rolls to confirm for each extra attack worth of damage). That just brings light maces even with shortswords and handaxes for damage. Now, I suppose that making it "an extra attack" means that a rogue could apply sneak attack damage again but it's still going to be at most one extra attack per ten attacks (19-20 threat range with Imp Crit). Suffice it to say, that feat didn't overly impress me. Nor did most of the feats. They're interesting but the requirements (I think ALL of them require two weapon fighting--even the halberd style which is interesting because the halberd fighter can't normally do anything with two weapon fighting since it's not a double weapon) are very steep and the weapon styles are often very suboptimal to start with (axe and dagger for instance). I can see someone making good use of them to force a save vs. Move equivalent conditions but, on the whole, they weren't very impressive. The only one I thought of actually using with a character is the quarterstaff one. [/QUOTE]
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Reports from the Battle Front. Improved X feats and tactical feats.
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