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*Pathfinder & Starfinder
Repository of Well Designed Skill Challenges
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<blockquote data-quote="ZetaStriker" data-source="post: 5064988" data-attributes="member: 64840"><p>The last skill challenge I went through was actual a player vs. player opposed challenge, although I'm sure it could work just as well in a player vs. enemy environment. The new PC decided to introduce his character in an odd way, having come out to search for the player's old character, a Tiefling who had left the part in the previous session. He was an assassin, and she was his target, but when he snuck into the Swordmage's bath in order to interrogate her while she was vulnerable, he ended up starting a confrontation, the pair critically wounded each other with their dailies, and then he fled the scene.</p><p> </p><p>We spotted him again later, and this time when he tried to flee, the entire party was ready for it. The opposed skill challenge started from there, with one group as the "aggressors", and the other as "defenders". The aggressor decided the action that would be taken for the round, declaring their action and rolling the appropriate skill check. The defenders would then try to counter that action, and would choose a representative to roll another skill check. The winner of the opposed checks would gain an advantage in the chase, and whoever got to 10 successes first would catch or lose the opposing party with their last check.</p><p> </p><p>It ended up being a close thing. The rogue flipped over obstructions, dove through windows, used Diplomacy to stir up crowds, hid in the nooks and crannies of various buildings and used every advantage he could to pull away from the rest of the group. We countered with what we had, and tried several times to close the distance as our Barbarian charged through obstructing townfolk, the Bard interrogated passerbys, our Ranger searched with his keen eyes, and our Swordmage referenced building layouts. The rogue ended up escaping by a margin of one success, and eventually even joined the party after the rival the player made up on the spot ("Ricochet" XD) showed up in the campaign as one of our enemies. </p><p> </p><p>It ended up being a lot of fun for the whole party, as everyone kept hatching plans and escape routes while basically the aggressors were free to imagine and describe the terrain they passed through on their own. It got a lot of roleplay out of the party, and was easily the highlight of that night of playing.</p></blockquote><p></p>
[QUOTE="ZetaStriker, post: 5064988, member: 64840"] The last skill challenge I went through was actual a player vs. player opposed challenge, although I'm sure it could work just as well in a player vs. enemy environment. The new PC decided to introduce his character in an odd way, having come out to search for the player's old character, a Tiefling who had left the part in the previous session. He was an assassin, and she was his target, but when he snuck into the Swordmage's bath in order to interrogate her while she was vulnerable, he ended up starting a confrontation, the pair critically wounded each other with their dailies, and then he fled the scene. We spotted him again later, and this time when he tried to flee, the entire party was ready for it. The opposed skill challenge started from there, with one group as the "aggressors", and the other as "defenders". The aggressor decided the action that would be taken for the round, declaring their action and rolling the appropriate skill check. The defenders would then try to counter that action, and would choose a representative to roll another skill check. The winner of the opposed checks would gain an advantage in the chase, and whoever got to 10 successes first would catch or lose the opposing party with their last check. It ended up being a close thing. The rogue flipped over obstructions, dove through windows, used Diplomacy to stir up crowds, hid in the nooks and crannies of various buildings and used every advantage he could to pull away from the rest of the group. We countered with what we had, and tried several times to close the distance as our Barbarian charged through obstructing townfolk, the Bard interrogated passerbys, our Ranger searched with his keen eyes, and our Swordmage referenced building layouts. The rogue ended up escaping by a margin of one success, and eventually even joined the party after the rival the player made up on the spot ("Ricochet" XD) showed up in the campaign as one of our enemies. It ended up being a lot of fun for the whole party, as everyone kept hatching plans and escape routes while basically the aggressors were free to imagine and describe the terrain they passed through on their own. It got a lot of roleplay out of the party, and was easily the highlight of that night of playing. [/QUOTE]
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