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REPOST: Flamethrower and Poisonthrower for D&D Campaign
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<blockquote data-quote="Varianor Abroad" data-source="post: 2612184" data-attributes="member: 12425"><p>How to price may well be an issue that's going to get more attention in future issues. Now that the system supports costing to determine effectiveness, it's something to look at. </p><p></p><p>With regards to the 20 rounds duration, it really is a bit much and unnecessary. Unles syou hit someone who goes down to unconscious, they're just going to move out of the square. Then in effect it becomes a battleground obstacle, or somewhere to bull rush people. I'd suggest giving it a 2 round duration. One better than alchemist's fire. People will still take it because a flamethrower is cool.</p><p></p><p>As far as the poisonthrower, what you could do is remove the secondary damage die. That would help bring the costs in line more. (Do you have Poisoncraft by the way? I could see this device in a high-level game filled up with nasty, nasty venom.)</p></blockquote><p></p>
[QUOTE="Varianor Abroad, post: 2612184, member: 12425"] How to price may well be an issue that's going to get more attention in future issues. Now that the system supports costing to determine effectiveness, it's something to look at. With regards to the 20 rounds duration, it really is a bit much and unnecessary. Unles syou hit someone who goes down to unconscious, they're just going to move out of the square. Then in effect it becomes a battleground obstacle, or somewhere to bull rush people. I'd suggest giving it a 2 round duration. One better than alchemist's fire. People will still take it because a flamethrower is cool. As far as the poisonthrower, what you could do is remove the secondary damage die. That would help bring the costs in line more. (Do you have Poisoncraft by the way? I could see this device in a high-level game filled up with nasty, nasty venom.) [/QUOTE]
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REPOST: Flamethrower and Poisonthrower for D&D Campaign
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