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[Reposting] NEW Alien Race Competition
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<blockquote data-quote="TiwazTyrsfist" data-source="post: 7700878" data-attributes="member: 70582"><p><strong><span style="font-size: 15px">Gaelzh</span></strong></p><p></p><p> The Gaelzh are an incredibly old race, uplifted nearly 3 billion years ago. Little is remembered about their creators, save that they were apparently cruel and sadistic monsters, they uplifted races purely to see if it was possible, and led by the Gaelzh their creations turned on them, wiped them out entirely, and erased their names from history.</p><p></p><p> The Gaelzh maintain that they were created as something somewhere between a dare and a joke by a race of sociopaths. Unlike most uplift races that were created from near sapient animals, the Gaelzh were built up from non-sentient plants. A Gaelzh is a seven foot tall humanoid mass of tough woody vines, studded with a number of different types of carnivorous plants. Fly-traps, Pitcher plants, Sticky pads, lobster pots, and more, often in combinations not seen in nature, grown all over their bodies. Gaelzh are obligate carnivorous unable to subsist on a non-meat diet, their typical food supply is a mix of large insects, small rodents, and occasional birds. They kill their food and then deposit it into their various pitchers and traps to be digested.</p><p></p><p> Gaelzh were never really geared towards a specific purpose as most uplift races were, and coupled with their long history and independent development after the overthrow of their makers, individuals can tend towards any area of focus or skill. A Gaelzh is just as likely to be a warrior, a mechanic, or a pure math scientist.</p><p> </p><p><strong>Size:</strong> Medium</p><p></p><p><strong>Attributes:</strong> Str +1, End +2, Will +1</p><p></p><p><strong>Skill Choices:</strong> [Academics], Axes, Hardy, Botany, Entomology, Survival</p><p></p><p><strong><u>Exploits</u></strong></p><p><strong>Hybrid Species:</strong> Because the Gaelzh were created from a mixture of many different plant species, even to this day different aspects crop up in them. Select 1 of the following exploits to represent an innate species trait.</p><p>– <em>Blooms:</em> Your pitchers derive from a stock that used bright colorful flowers to attract prey. Your body is covered with beautiful sweet smelling flowers. +1 Charisma</p><p>– <em>Thorns:</em> Your vine mass is derived from a type of briar or bramble. You are covered with sharp inch long thorns. They are still part of your living vine, so you can control them enough to touch others without doing damage. Anyone striking you unarmed or attempting to grapple you, or grappled by you, takes 1d6 damage each round from the thorns.</p><p>– <em>Corpse Flower:</em> Somewhere on your body is a Corpse Flower, a flower that mimics the scent of decomposing flesh to attract scavenger insects. Normally this is retracted inside your vine body, but the smell still leaks out. However, as an action you can fully expose this bloom and pump it's scent production. While not in use, this imposes a -1d6 penalty to social situations because you stink (unless you're dealing with a race that likes the smell of carrion, anythings possible…), when Exposed this deals 1d6 points of poison damage to all non Gaelzh and advances them one step on the Nausea status track. After such a use the flower needs to rest for several hours to refill it's aromatics.</p><p>– <em>Caustic Attack:</em> Located around your body are a number of both pitcher plants and stick pads that produce and unusually Caustic digestive fluid. When you make unarmed attacks you may choose to use these as part of the attack, dealing 1d6 Acid damage instead of your normal unarmed damage.</p><p><strong></strong></p><p><strong>Wood Body:</strong> The tough woody vines that make up your body are more resistant to damage that animal meat. You gain SOAK 3.</p><p><strong></strong></p><p><strong>Tangle Vines:</strong> You are able to snake small vines out from your body to entangle the legs and feet of others. As part of a close combat attack, for 1d6 target is knocked prone.</p><p></p><p><strong><u></u></strong></p><p><strong><u><span style="font-size: 15px">Rare Cultivar</span></u><span style="font-size: 15px"></span></strong></p><p><strong><span style="font-size: 15px">[[2d6 +6 years]]</span></strong></p><p>Origin Career</p><p></p><p><strong>Prerequisites:</strong> Gaelzh</p><p><strong></strong></p><p><strong>Attributes:</strong> Str +1, End +1, Wil +1, Cha +1</p><p><strong></strong></p><p><strong>Skill Choices:</strong> Law, History, [Developmental], Negotiation, Leadership</p><p></p><p>You are one of the rare members of your species who exhibit multiple hybrid traits. You may come from a family line of Rare Cultivars, or you may be the result of selective breeding, or even genetic alterations. Whatever the case, Rare Cultivars are seen among the Gaelzh as natural leaders, and are prepared from a young age for such roles.</p><p><strong><em></em></strong></p><p><strong><em>Rare Cultivar:</em></strong> Select a second Exploit from the Gaelzh racial <strong>Hybrid Race</strong> exploit list.</p></blockquote><p></p>
[QUOTE="TiwazTyrsfist, post: 7700878, member: 70582"] [B][SIZE=4]Gaelzh[/SIZE][/B] The Gaelzh are an incredibly old race, uplifted nearly 3 billion years ago. Little is remembered about their creators, save that they were apparently cruel and sadistic monsters, they uplifted races purely to see if it was possible, and led by the Gaelzh their creations turned on them, wiped them out entirely, and erased their names from history. The Gaelzh maintain that they were created as something somewhere between a dare and a joke by a race of sociopaths. Unlike most uplift races that were created from near sapient animals, the Gaelzh were built up from non-sentient plants. A Gaelzh is a seven foot tall humanoid mass of tough woody vines, studded with a number of different types of carnivorous plants. Fly-traps, Pitcher plants, Sticky pads, lobster pots, and more, often in combinations not seen in nature, grown all over their bodies. Gaelzh are obligate carnivorous unable to subsist on a non-meat diet, their typical food supply is a mix of large insects, small rodents, and occasional birds. They kill their food and then deposit it into their various pitchers and traps to be digested. Gaelzh were never really geared towards a specific purpose as most uplift races were, and coupled with their long history and independent development after the overthrow of their makers, individuals can tend towards any area of focus or skill. A Gaelzh is just as likely to be a warrior, a mechanic, or a pure math scientist. [B]Size:[/B] Medium [B]Attributes:[/B] Str +1, End +2, Will +1 [B]Skill Choices:[/B] [Academics], Axes, Hardy, Botany, Entomology, Survival [B][U]Exploits[/U][/B] [B]Hybrid Species:[/B] Because the Gaelzh were created from a mixture of many different plant species, even to this day different aspects crop up in them. Select 1 of the following exploits to represent an innate species trait. – [I]Blooms:[/I] Your pitchers derive from a stock that used bright colorful flowers to attract prey. Your body is covered with beautiful sweet smelling flowers. +1 Charisma – [I]Thorns:[/I] Your vine mass is derived from a type of briar or bramble. You are covered with sharp inch long thorns. They are still part of your living vine, so you can control them enough to touch others without doing damage. Anyone striking you unarmed or attempting to grapple you, or grappled by you, takes 1d6 damage each round from the thorns. – [I]Corpse Flower:[/I] Somewhere on your body is a Corpse Flower, a flower that mimics the scent of decomposing flesh to attract scavenger insects. Normally this is retracted inside your vine body, but the smell still leaks out. However, as an action you can fully expose this bloom and pump it's scent production. While not in use, this imposes a -1d6 penalty to social situations because you stink (unless you're dealing with a race that likes the smell of carrion, anythings possible…), when Exposed this deals 1d6 points of poison damage to all non Gaelzh and advances them one step on the Nausea status track. After such a use the flower needs to rest for several hours to refill it's aromatics. – [I]Caustic Attack:[/I] Located around your body are a number of both pitcher plants and stick pads that produce and unusually Caustic digestive fluid. When you make unarmed attacks you may choose to use these as part of the attack, dealing 1d6 Acid damage instead of your normal unarmed damage. [B] Wood Body:[/B] The tough woody vines that make up your body are more resistant to damage that animal meat. You gain SOAK 3. [B] Tangle Vines:[/B] You are able to snake small vines out from your body to entangle the legs and feet of others. As part of a close combat attack, for 1d6 target is knocked prone. [B][U] [SIZE=4]Rare Cultivar[/SIZE][/U][SIZE=4] [[2d6 +6 years]][/SIZE][/B] Origin Career [B]Prerequisites:[/B] Gaelzh [B] Attributes:[/B] Str +1, End +1, Wil +1, Cha +1 [B] Skill Choices:[/B] Law, History, [Developmental], Negotiation, Leadership You are one of the rare members of your species who exhibit multiple hybrid traits. You may come from a family line of Rare Cultivars, or you may be the result of selective breeding, or even genetic alterations. Whatever the case, Rare Cultivars are seen among the Gaelzh as natural leaders, and are prepared from a young age for such roles. [B][I] Rare Cultivar:[/I][/B] Select a second Exploit from the Gaelzh racial [B]Hybrid Race[/B] exploit list. [/QUOTE]
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