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General Tabletop Discussion
*TTRPGs General
Representation in Freeport and How Far We've Come
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<blockquote data-quote="Lylandra" data-source="post: 7331476" data-attributes="member: 6816692"><p>I guess most guys wouldn't notice it until someone pointed their finger at it <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>But coming from Zeitgeist (which is pretty awesome in terms of representation and going against stereotypes), I can see why especially the city of Freeport would stand out. </p><p></p><p>I don't think having an all-dudes setup is intentional at all. It just happens when you simply write down an adventure without too many second thoughts. I was guilty of this as well, as I often ended up with a 70-80% female NPC quota when I DMed my homebrew adventures due to being a woman. I just started with "my default" and used male NPC when they needed to be male (spouses, love interests, members of all-male factions/races). Someday one of my players told me that there were basically only women in my world and that got me thinking. </p><p></p><p>And then I realized that my male DMs were prone to the same pattern just that they made every random NPC a dude. We talked about this phenomenon back then and agreed to have an open eye on representation so that our worlds made sense. </p><p></p><p>As many published modules are written by male authors, you'll most likely see an influx of guys. So I tend to make a list of major and minor NPC and see if I feel the need to switch some of their genders according to their role. I also do this to avoid using too many stereotypes. Another type of NPC I have to include/mention in a background regularly? Mothers. Most of them either simply don't exist or died in childbirth.</p></blockquote><p></p>
[QUOTE="Lylandra, post: 7331476, member: 6816692"] I guess most guys wouldn't notice it until someone pointed their finger at it :) But coming from Zeitgeist (which is pretty awesome in terms of representation and going against stereotypes), I can see why especially the city of Freeport would stand out. I don't think having an all-dudes setup is intentional at all. It just happens when you simply write down an adventure without too many second thoughts. I was guilty of this as well, as I often ended up with a 70-80% female NPC quota when I DMed my homebrew adventures due to being a woman. I just started with "my default" and used male NPC when they needed to be male (spouses, love interests, members of all-male factions/races). Someday one of my players told me that there were basically only women in my world and that got me thinking. And then I realized that my male DMs were prone to the same pattern just that they made every random NPC a dude. We talked about this phenomenon back then and agreed to have an open eye on representation so that our worlds made sense. As many published modules are written by male authors, you'll most likely see an influx of guys. So I tend to make a list of major and minor NPC and see if I feel the need to switch some of their genders according to their role. I also do this to avoid using too many stereotypes. Another type of NPC I have to include/mention in a background regularly? Mothers. Most of them either simply don't exist or died in childbirth. [/QUOTE]
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