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<blockquote data-quote="Drawmack" data-source="post: 3252855" data-attributes="member: 4981"><p>I see four posibilities for a campaign in this world.</p><p></p><p>1) Empire Building - This would consist of exploring unexplored parts of the world and claiming the territory as belonging to the republic, regardless of the current inhabitants. Think the Age of Exploration type stuff. So your PCs discover a "new" continent and claim it for the republic, disregarding the local inhabitants right to the land - discovery of the Americas. It could also entail getting the feudal states to join the republic.</p><p></p><p>2) Keep the Status Quo - The PCs are government operatives who work to put down dissention with the Republic. They would work to quite those who speak against the current government.</p><p></p><p>3) International Relations - The PCs work to implement and uphold treaties with the other nations. Image the kind of fun you could have trying to infiltrate the Elven political machine in order to work out a trade treaty with them.</p><p></p><p>4) Information Gathering - The PCs covertly go behind enemy lines. They can be either attempting to stem the tide of impending war, or gathering intelligence so that when the inevitable happens the republic can be prepared. Heck, maybe they are double, tripple or quadrouple agents.</p></blockquote><p></p>
[QUOTE="Drawmack, post: 3252855, member: 4981"] I see four posibilities for a campaign in this world. 1) Empire Building - This would consist of exploring unexplored parts of the world and claiming the territory as belonging to the republic, regardless of the current inhabitants. Think the Age of Exploration type stuff. So your PCs discover a "new" continent and claim it for the republic, disregarding the local inhabitants right to the land - discovery of the Americas. It could also entail getting the feudal states to join the republic. 2) Keep the Status Quo - The PCs are government operatives who work to put down dissention with the Republic. They would work to quite those who speak against the current government. 3) International Relations - The PCs work to implement and uphold treaties with the other nations. Image the kind of fun you could have trying to infiltrate the Elven political machine in order to work out a trade treaty with them. 4) Information Gathering - The PCs covertly go behind enemy lines. They can be either attempting to stem the tide of impending war, or gathering intelligence so that when the inevitable happens the republic can be prepared. Heck, maybe they are double, tripple or quadrouple agents. [/QUOTE]
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