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General Tabletop Discussion
*Pathfinder & Starfinder
Repulsive Armor vs Warding Blades
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5039976" data-attributes="member: 82106"><p>No, interrupting actions happen BEFORE the resolution of the action they break into. If an enemy provokes an OA from you by moving you attack him BEFORE he enters the square, just like if he provoked an OA with a ranged attack you would resolve the OA before the ranged attack was resolved. This is the nut of it. The OA from Warding Blades happens when someone moves into an adjacent square, but its resolved before the move and so if they are coming from a non-adjacent square then you need reach to OA them.</p><p></p><p>The reason normal OAs work this way is pretty easy to see. An OA should happen when someone runs away from you and thus you have to be hitting them BEFORE they get away. Likewise you don't OA enemies when they approach to engage you, so by having the OA trigger before the move that eventuality is taken care of as well (though the definition of valid OA targets already deals with this part of it).</p><p></p><p></p><p>The question to ask ourselves is was the text you quote above intended to create a special kind of OA opportunity that works differently from the normal one? In other words this different OA from Warding Blades would have to resolve AFTER the target has moved adjacent. There are various ways to look at it.</p><p></p><p>They could have written it as an Immediate Reaction, which would have done exactly that. You only get one of those per round, so we could also argue they wanted it to be usable more often than once a round and so made it an OA.</p><p></p><p>We could also ask under what interpretations Warding Blades seems to do something useful. By the standard OA definition its only useful to a pole arm user via the movement clause (others would get an OA anyway). Any PC will gain from the OA if hit or missed part though. So we COULD conclude its of some use to non-polearm users and effectively gives a polearm user threatening reach for a round, which is pretty darn nice. Obviously if you assume its allowing anyone to make an OA when someone moves adjacent its effectively giving non-polearm users threatening reach as well.</p><p></p><p>I don't think it breaks the game to read it either way. The weaker interpretation is still just as good for polearm users as the stronger one. The stronger one is pretty good but not way out of line. It would be the only way I know of to get this kind of effect, but it will only come in handy once in a while.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5039976, member: 82106"] No, interrupting actions happen BEFORE the resolution of the action they break into. If an enemy provokes an OA from you by moving you attack him BEFORE he enters the square, just like if he provoked an OA with a ranged attack you would resolve the OA before the ranged attack was resolved. This is the nut of it. The OA from Warding Blades happens when someone moves into an adjacent square, but its resolved before the move and so if they are coming from a non-adjacent square then you need reach to OA them. The reason normal OAs work this way is pretty easy to see. An OA should happen when someone runs away from you and thus you have to be hitting them BEFORE they get away. Likewise you don't OA enemies when they approach to engage you, so by having the OA trigger before the move that eventuality is taken care of as well (though the definition of valid OA targets already deals with this part of it). The question to ask ourselves is was the text you quote above intended to create a special kind of OA opportunity that works differently from the normal one? In other words this different OA from Warding Blades would have to resolve AFTER the target has moved adjacent. There are various ways to look at it. They could have written it as an Immediate Reaction, which would have done exactly that. You only get one of those per round, so we could also argue they wanted it to be usable more often than once a round and so made it an OA. We could also ask under what interpretations Warding Blades seems to do something useful. By the standard OA definition its only useful to a pole arm user via the movement clause (others would get an OA anyway). Any PC will gain from the OA if hit or missed part though. So we COULD conclude its of some use to non-polearm users and effectively gives a polearm user threatening reach for a round, which is pretty darn nice. Obviously if you assume its allowing anyone to make an OA when someone moves adjacent its effectively giving non-polearm users threatening reach as well. I don't think it breaks the game to read it either way. The weaker interpretation is still just as good for polearm users as the stronger one. The stronger one is pretty good but not way out of line. It would be the only way I know of to get this kind of effect, but it will only come in handy once in a while. [/QUOTE]
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Repulsive Armor vs Warding Blades
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