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General Tabletop Discussion
*Pathfinder & Starfinder
Repulsive Armor vs Warding Blades
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<blockquote data-quote="DarkLord Of DForce" data-source="post: 5041971" data-attributes="member: 85416"><p>Okay, here is my take on this. I'm accepting what the majority here is saying about the *mechanics* of a normal OA. That it stops someone from leaving a threatened adjacent square until its resolved (hit/miss, dmg etc) makes sense.</p><p></p><p>In the case of Warding Blade though, I'm going with the long accepted axim that a specific rule trumps a general rule, and I (and my DM) are accepting WOTCs Customer support analysis of it and what it does. The key for us was this line from their reply:</p><p></p><p>" This is not triggered by an attack of opportunity, but instead is a power that triggers an attack</p><p>of opportunity under certain circumstances"</p><p></p><p></p><p>Now as far as Repulsive Armor goes, I've gotten 3 different replies from WOTC, from 3 different reps, but all 3 consistently answer that an enemy that is kicked back is not allowed to continue their movement, unless they want to spend a standard action, or use an attack power (for example) that lets them make additional movement, back into the adjacent square. However WOTC insists that Repulsive Armor can only be uses -1- per round. It can't kick back multiple enemies that approach you during 1 round.</p><p></p><p>The consensus seems to be that since it is an reaction, and not an interrupt, that RA "wakes up" as they enter the adjacent square, then when their action that triggers RA is resolved, (they are in the adjacent square) then RA kicks them back one square. Since their movement was resolved, they can't move again without sacrificing a standard action, or some power that allows them to move/attack.</p><p></p><p>Well, thats what we're going with. I thank everyone for their responses and the discussion. Very informative! I'd also like to thank everyone for not allowing this thread to degenerate into a flamewar, which sadly happens too often.</p><p></p><p>Thank you all very much! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DarkLord Of DForce, post: 5041971, member: 85416"] Okay, here is my take on this. I'm accepting what the majority here is saying about the *mechanics* of a normal OA. That it stops someone from leaving a threatened adjacent square until its resolved (hit/miss, dmg etc) makes sense. In the case of Warding Blade though, I'm going with the long accepted axim that a specific rule trumps a general rule, and I (and my DM) are accepting WOTCs Customer support analysis of it and what it does. The key for us was this line from their reply: " This is not triggered by an attack of opportunity, but instead is a power that triggers an attack of opportunity under certain circumstances" Now as far as Repulsive Armor goes, I've gotten 3 different replies from WOTC, from 3 different reps, but all 3 consistently answer that an enemy that is kicked back is not allowed to continue their movement, unless they want to spend a standard action, or use an attack power (for example) that lets them make additional movement, back into the adjacent square. However WOTC insists that Repulsive Armor can only be uses -1- per round. It can't kick back multiple enemies that approach you during 1 round. The consensus seems to be that since it is an reaction, and not an interrupt, that RA "wakes up" as they enter the adjacent square, then when their action that triggers RA is resolved, (they are in the adjacent square) then RA kicks them back one square. Since their movement was resolved, they can't move again without sacrificing a standard action, or some power that allows them to move/attack. Well, thats what we're going with. I thank everyone for their responses and the discussion. Very informative! I'd also like to thank everyone for not allowing this thread to degenerate into a flamewar, which sadly happens too often. Thank you all very much! :) [/QUOTE]
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