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<blockquote data-quote="The Grassy Gnoll" data-source="post: 6884759" data-attributes="member: 6788652"><p>Hi</p><p></p><p>The Superhero RPG Golden Heroes has an excellent system for character development, which includes a Public Status mechanic.</p><p></p><p>The basics are as follows;</p><p></p><p>PUBLIC STATUS</p><p>Rated from 5 to 30.</p><p></p><p>(1) BACKING</p><p>1 None</p><p>2 Backing of local community group/authority</p><p>3 Known to get on with police etc</p><p>4 Full backing of police/govt/large corp.</p><p>5 Known to operate with complete govt approval</p><p></p><p>(2) HEROISM</p><p>1 Antihero</p><p>2 Vigilante</p><p>3 Slightly suspect</p><p>4 Regular Hero</p><p>5 A real goody two shoes</p><p></p><p>(3) IDENTIFICATION</p><p>1 Obviously not human (alien/robot etc)</p><p>2 "Different"</p><p>3 Average</p><p>4 "One of the gang"</p><p>5 Guy/girl next door</p><p></p><p>(4) PUBLIC RELATIONS</p><p>1 Hates the public, makes it obvious</p><p>2 Ignores the public</p><p>3 Stand offish</p><p>4 Shows general concern for the public</p><p>5 Bends over backwards to help</p><p></p><p>(5) PRACTICE</p><p>1 Makes an appearance</p><p>2 Minor crime or confrontation with thugs</p><p>3 Riot/fire/major disaster or confrontation with thug-like super villain</p><p>4 Confrontation with minor super villain or terrorists/vigilantes</p><p>5 Confrontation with super villain or team of minor super villains </p><p>6 Confrontation with major super villain or team of super villains</p><p>7 Confrontation with major super villain and team of supporting super villains</p><p>8 Save the city</p><p>9 Save the country</p><p>10 Save the world </p><p></p><p>Each adventure has a Practice level assigned by the DM. If the character's current Practice level is lower than the Practice level of the adventure, and they succeed, the two values are added together and halved (keep halves). </p><p>If the adventure is lower than the current level and the character fails, the two values are averaged (keep halves).</p><p>A character's Practice score for an adventure is modified by -1 if the public were unaware of their involvement.</p><p>Failure in a Practice level above your current level, or success in one below, changes nothing, you current Practice level stays the same.</p><p></p><p>This all gives you a final Public Status score between 5 and 30:</p><p></p><p>5-10 Who?</p><p>11-15 Disliked/Resented</p><p>16-20 Accepted/Tolerated</p><p>21-25 Popular</p><p>26-29 National figure</p><p>30 Legendary</p><p></p><p>The final figure can be multiplied by 3 to give a percentage chance of an order being obeyed (eg PS of 22 = 66% chance); or in a group scenario where there's an equal chance of anyone in the party being targeted, the PC with the lowest PS score uses it x3 as the percentage they won't be targeted (eg PS of 14 = only a 42% chance they won't be targeted).</p><p></p><p>It could be adapted to D&D fairly easily; eg, starting PCs always have a practice level of 1; joining the Harpers gives you a Backing of 2 (but higher among Harpers); a Dragonborn in a largely human setting would score a 1 for Identification, and so on.</p><p></p><p>It then provides PCs with the ability to improve certain areas by spending downtime resources (so eg the Dragonborn could devote time to charity, or joining the pub darts team, or learning the national dance, or whatever).</p></blockquote><p></p>
[QUOTE="The Grassy Gnoll, post: 6884759, member: 6788652"] Hi The Superhero RPG Golden Heroes has an excellent system for character development, which includes a Public Status mechanic. The basics are as follows; PUBLIC STATUS Rated from 5 to 30. (1) BACKING 1 None 2 Backing of local community group/authority 3 Known to get on with police etc 4 Full backing of police/govt/large corp. 5 Known to operate with complete govt approval (2) HEROISM 1 Antihero 2 Vigilante 3 Slightly suspect 4 Regular Hero 5 A real goody two shoes (3) IDENTIFICATION 1 Obviously not human (alien/robot etc) 2 "Different" 3 Average 4 "One of the gang" 5 Guy/girl next door (4) PUBLIC RELATIONS 1 Hates the public, makes it obvious 2 Ignores the public 3 Stand offish 4 Shows general concern for the public 5 Bends over backwards to help (5) PRACTICE 1 Makes an appearance 2 Minor crime or confrontation with thugs 3 Riot/fire/major disaster or confrontation with thug-like super villain 4 Confrontation with minor super villain or terrorists/vigilantes 5 Confrontation with super villain or team of minor super villains 6 Confrontation with major super villain or team of super villains 7 Confrontation with major super villain and team of supporting super villains 8 Save the city 9 Save the country 10 Save the world Each adventure has a Practice level assigned by the DM. If the character's current Practice level is lower than the Practice level of the adventure, and they succeed, the two values are added together and halved (keep halves). If the adventure is lower than the current level and the character fails, the two values are averaged (keep halves). A character's Practice score for an adventure is modified by -1 if the public were unaware of their involvement. Failure in a Practice level above your current level, or success in one below, changes nothing, you current Practice level stays the same. This all gives you a final Public Status score between 5 and 30: 5-10 Who? 11-15 Disliked/Resented 16-20 Accepted/Tolerated 21-25 Popular 26-29 National figure 30 Legendary The final figure can be multiplied by 3 to give a percentage chance of an order being obeyed (eg PS of 22 = 66% chance); or in a group scenario where there's an equal chance of anyone in the party being targeted, the PC with the lowest PS score uses it x3 as the percentage they won't be targeted (eg PS of 14 = only a 42% chance they won't be targeted). It could be adapted to D&D fairly easily; eg, starting PCs always have a practice level of 1; joining the Harpers gives you a Backing of 2 (but higher among Harpers); a Dragonborn in a largely human setting would score a 1 for Identification, and so on. It then provides PCs with the ability to improve certain areas by spending downtime resources (so eg the Dragonborn could devote time to charity, or joining the pub darts team, or learning the national dance, or whatever). [/QUOTE]
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