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Reputation (B*stard DM) + 2?
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<blockquote data-quote="dave_o" data-source="post: 2323315" data-attributes="member: 2933"><p>My reputation as a GM is that of a pretty fun, rad one -- but, like yourself, a hard-ass. When I first started running RPGs I had these incredibly lofty RP goals, but since I've degredaded to requiring at least a paragraph of backstory and having heavy RP be optional. HOWEVER, I do reward the bulk of my XP for good RP, thus hack-and-slashers tend to be a few levels behind in my games.</p><p></p><p>Don't get me wrong, I love RP, but I realize that most people don't do the whole lengthy backstory, special voice and posture, etc. thing like me, so I try to make the game fun for those players as well. I try and cater to every style of player I've got. Group of heavy RPers? Expect combatless sessions pretty often. Hack-and-slashers? Waves of critters.</p><p></p><p>But usually it's a mix, so moderation is the key.</p><p></p><p>I'm known to stick to the rules as much as possible, but always go the extra distance that the rules don't cover when necessary. And I don't baby my players -- the campaign world exists independantly of them (in most cases), things will happen with or without them, if you go blundering into a horrible demon's lair at too low a level you'll still die. Get to rollin'.</p><p></p><p>I've got my Rat Bastard DM scout badge. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="dave_o, post: 2323315, member: 2933"] My reputation as a GM is that of a pretty fun, rad one -- but, like yourself, a hard-ass. When I first started running RPGs I had these incredibly lofty RP goals, but since I've degredaded to requiring at least a paragraph of backstory and having heavy RP be optional. HOWEVER, I do reward the bulk of my XP for good RP, thus hack-and-slashers tend to be a few levels behind in my games. Don't get me wrong, I love RP, but I realize that most people don't do the whole lengthy backstory, special voice and posture, etc. thing like me, so I try to make the game fun for those players as well. I try and cater to every style of player I've got. Group of heavy RPers? Expect combatless sessions pretty often. Hack-and-slashers? Waves of critters. But usually it's a mix, so moderation is the key. I'm known to stick to the rules as much as possible, but always go the extra distance that the rules don't cover when necessary. And I don't baby my players -- the campaign world exists independantly of them (in most cases), things will happen with or without them, if you go blundering into a horrible demon's lair at too low a level you'll still die. Get to rollin'. I've got my Rat Bastard DM scout badge. :] [/QUOTE]
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