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<blockquote data-quote="Celebrim" data-source="post: 6831023" data-attributes="member: 4937"><p>If your concerns are that narrow, you might just be able to do it. If all you care about is the opinion of a single faction and you've got a hub/haven style campaign revolving around a single locality, then the book keeping won't be overwhelming. There will in practice be all sorts of other factions and reputations that the PC's out there, but you can hand wave those and run the interaction on fiat and common sense. </p><p></p><p>I'd still want to track renown (how well you are known) with reputation (how well you are liked) separately. And if this is D&D, I'd track reputation on an alignment grid like Gygax suggests in the 1e DMG and make your reputation relative to the assumed overall cultural values or high ideas of society (which in your case sounds like you are assuming LG). In this way, if you need to add additional factions you'll have a starting reference point.</p><p></p><p>Have renown work like the absolute value of reputation (positive and negative both increase it) and have renown decay at a steady rate (say 1 per week or whatever suits your pace of play). You might want to have a cap on both just to keep things from getting too crazy, either absolute or relative to character level.</p><p></p><p>To get to a functional system, you're going to need to simplify from concrete examples to abstract concepts at some point - categories of things that earn renown. One category you've left off is doing things that entertain people - performing in an opera, fighting as a gladiator, winning an athletic contest, winning a chariot race, showing off you illusions in a public festival, and otherwise 'proving your worth' and giving people something to talk about.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6831023, member: 4937"] If your concerns are that narrow, you might just be able to do it. If all you care about is the opinion of a single faction and you've got a hub/haven style campaign revolving around a single locality, then the book keeping won't be overwhelming. There will in practice be all sorts of other factions and reputations that the PC's out there, but you can hand wave those and run the interaction on fiat and common sense. I'd still want to track renown (how well you are known) with reputation (how well you are liked) separately. And if this is D&D, I'd track reputation on an alignment grid like Gygax suggests in the 1e DMG and make your reputation relative to the assumed overall cultural values or high ideas of society (which in your case sounds like you are assuming LG). In this way, if you need to add additional factions you'll have a starting reference point. Have renown work like the absolute value of reputation (positive and negative both increase it) and have renown decay at a steady rate (say 1 per week or whatever suits your pace of play). You might want to have a cap on both just to keep things from getting too crazy, either absolute or relative to character level. To get to a functional system, you're going to need to simplify from concrete examples to abstract concepts at some point - categories of things that earn renown. One category you've left off is doing things that entertain people - performing in an opera, fighting as a gladiator, winning an athletic contest, winning a chariot race, showing off you illusions in a public festival, and otherwise 'proving your worth' and giving people something to talk about. [/QUOTE]
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