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General Tabletop Discussion
*Dungeons & Dragons
Reputation System 5e
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<blockquote data-quote="Oofta" data-source="post: 7900371" data-attributes="member: 6801845"><p>While reputation matters, I don't boil it down to a system like you did. I simply adjust the target DC based on the perspective of the NPC. One group or faction may think the world of the PCs while another despises it. Goes everywhere from automatically aid as much as possible to attack on sight.</p><p></p><p>It's never been worth coming up with details though, it's just a general feel. In part that's because I keep the number of factions fairly low - a half a dozen at most and often only 3-4. More than that and things tend to get muddled.</p><p></p><p>What the PCs do and say certainly has an effect, but there are also times when there are things out of their control. If for example, if a certain PC gained a nemesis during downtime that may affect their chance to purchase items. Or maybe there's something I want to develop as part of a future plot hook.</p><p></p><p>So it's just something I make notes on and adjust as I see fit.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7900371, member: 6801845"] While reputation matters, I don't boil it down to a system like you did. I simply adjust the target DC based on the perspective of the NPC. One group or faction may think the world of the PCs while another despises it. Goes everywhere from automatically aid as much as possible to attack on sight. It's never been worth coming up with details though, it's just a general feel. In part that's because I keep the number of factions fairly low - a half a dozen at most and often only 3-4. More than that and things tend to get muddled. What the PCs do and say certainly has an effect, but there are also times when there are things out of their control. If for example, if a certain PC gained a nemesis during downtime that may affect their chance to purchase items. Or maybe there's something I want to develop as part of a future plot hook. So it's just something I make notes on and adjust as I see fit. [/QUOTE]
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