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<blockquote data-quote="Water Bob" data-source="post: 5872752" data-attributes="member: 92305"><p>Next game session, I'm going to implement a rule from the Conan RPG core rule book that I've been ignoring (learning myself and teaching a new game system to my players ever so slowly). I read over the rule tonight, and I think it's pretty doggone cool.</p><p> </p><p>It's about a character's Repuation. I think it's really neat how this mechanic is implemented.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p><strong><span style="color: blue">BASE REP</span></strong></p><p> </p><p>A character's base rep is determined by his level and his Charisma modifier. The Silaigne character in my game is a 3rd level character (don't worry about multi-class options, take the overall character level) with a +1 CHA modifier.</p><p> </p><p>Plus, the Base Rep is specially modified, in Silaigne's case, because all of his actions are governed by a strict, though barbaric, Code of Honor.</p><p> </p><p>Thus, Silaigne's base reputation is 6, and he gained that through--</p><p> </p><p>+3 for character level bonus.</p><p>+1 for CHA mod.</p><p>+2 for Code of Honor bonus.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p><span style="color: blue"><strong>DEEDS</strong></span></p><p> </p><p>Each character level, the character's most influential deed is chosen to impact his Repuation. The modifier for this deed ranges from +1 to +5, but as a rule of thumb, a character typically does not pull off a deed worthy of a modifier higher than his character level divided by 4. Silaigne is a 3rd level character, so that means he's going to have to really pull something off ground breaking in order to get a deed modifier higher than +1.</p><p> </p><p>Here's what I've chosen for Silaigne's Deeds. He doesn't have a third level deed yet because he doesn't get that modifier until he reaches level 4.</p><p> </p><p>Level 1 Deed: Ras Croi winner* (+1 to Rep).</p><p> </p><p>Level 2 Deed: Rescue of Mallie** (+2 to Rep).</p><p> </p><p> </p><p> </p><p>*The Ras Croi is a race that is run among Silaigne's clansmen. When we did this in the game, the player playing Silaigne was rolling extremely hot and blew the other participants away, PCs and NPCs. It was like winning an olympic event. Thus, this brought fame to the 1st level character.</p><p> </p><p>**The largest, most deadly adventure the character has experienced so far occured at level 2 when Silaigne, accompanied by his brother, went off on their own to rescue a little girl that was kidnapped from the village. This was a multi-session, extremely tough scenaio that the character lived through. And, he did, in deed, bring the little girl, Mallie, back home.</p><p> </p><p> </p><p> </p><p>Taking Silaigne's base rep and adding in his level deeds, Silaigne's rep becomes 9.</p><p> </p><p>But...we're not done.</p><p> </p><p> </p><p> </p><p> </p><p><span style="color: blue"><strong>SOCIAL STANDING</strong></span></p><p> </p><p>A character's rep can be affected, up or down, by his social standing. Silaigne is a barbarian, living among his own people. So, his Social Standing modifier is +0.</p><p> </p><p>This feature of reputation is more important when the character travels to civilized areas.</p><p> </p><p> </p><p> </p><p><strong><span style="color: blue">TIME</span></strong></p><p> </p><p>Deeds are also affected by time. Each year, a deed modifier drops by one point. Thus, next year, the Ros Croi level 1 modifier will mean little to people. That modifier will drop to +0. And, the rescue of Mallie will drop from +2 to +1.</p><p> </p><p>Of course, the character may have newer deeds if the character advances to 4th level and beyond within that year.</p><p> </p><p> </p><p> </p><p><strong><span style="color: blue">DISTANCE</span></strong></p><p> </p><p>Distance also affects the power of the deed modifiers. If the Silaigne character follows in Conan's footsteps and leaves his village for the southern civilized lands, then his repuation will drop as no one will care the he set a record with the Ras Croi or rescued a little girl from an enemy clan. The distance modifier is either +0 (meaning the character is in an area relevant to his deeds) or a negative modifier. The farther the character gets from where the deeds took place, the harder the distance modifier.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p><span style="color: blue"><strong>SILAIGNE'S REPUTATION</strong></span></p><p> </p><p>If I used Silaigne's reputation right now, with Silaigne in his home village, he'd have a Rep 9. That's his 6 base plus 3 for his recent deeds.</p><p> </p><p>What is the Rep score used for?</p><p> </p><p>#1 - It provides a modifier to Silaigne's social interactions. The Rep 9 gives Silaigne a +1 modifer on Bluff, Diplomacy, Intimidate, Gather Information throws. Higher rep scores provide stronger bonuses.</p><p> </p><p>#2 - I can have a NPC throw a check to see if they recognize Silaigne because of his rep. This is a d20 + rep throw against DC 25. So, to check to see if Silaigne is known, the throw is d20 + 9 for 25+.</p><p> </p><p>#3 - Silaigne's rep can hurt him if he attempts a disguise. So, the higher Silaigne's rep, the bigger the penalty on disguise throws.</p><p> </p><p> </p><p> </p><p> </p><p>So, let's say the player wants Silaigne to convince the villagers to band together and attack the enemy clan in retalliation for kidnapping the little girl. Silaigne's rep would come into play (probably modifying a Diplomacy check).</p><p> </p><p>Or, let's say Silaigne tries to highten morale among his fellow warriors. That's a situation where his rep would come into play.</p><p> </p><p>If Silaigne were hiring mercenaries, again his reputation would come into play.</p><p> </p><p>It's a pretty cool system.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p>I'm going to have some fun using this in my game. There's a provision for Aliases, too. So, should the PCs start masquarading around using a different name, we would have rep scores individually derived for each of the PC's personas.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 5872752, member: 92305"] Next game session, I'm going to implement a rule from the Conan RPG core rule book that I've been ignoring (learning myself and teaching a new game system to my players ever so slowly). I read over the rule tonight, and I think it's pretty doggone cool. It's about a character's Repuation. I think it's really neat how this mechanic is implemented. [B][COLOR=blue]BASE REP[/COLOR][/B] A character's base rep is determined by his level and his Charisma modifier. The Silaigne character in my game is a 3rd level character (don't worry about multi-class options, take the overall character level) with a +1 CHA modifier. Plus, the Base Rep is specially modified, in Silaigne's case, because all of his actions are governed by a strict, though barbaric, Code of Honor. Thus, Silaigne's base reputation is 6, and he gained that through-- +3 for character level bonus. +1 for CHA mod. +2 for Code of Honor bonus. [COLOR=blue][B]DEEDS[/B][/COLOR] Each character level, the character's most influential deed is chosen to impact his Repuation. The modifier for this deed ranges from +1 to +5, but as a rule of thumb, a character typically does not pull off a deed worthy of a modifier higher than his character level divided by 4. Silaigne is a 3rd level character, so that means he's going to have to really pull something off ground breaking in order to get a deed modifier higher than +1. Here's what I've chosen for Silaigne's Deeds. He doesn't have a third level deed yet because he doesn't get that modifier until he reaches level 4. Level 1 Deed: Ras Croi winner* (+1 to Rep). Level 2 Deed: Rescue of Mallie** (+2 to Rep). *The Ras Croi is a race that is run among Silaigne's clansmen. When we did this in the game, the player playing Silaigne was rolling extremely hot and blew the other participants away, PCs and NPCs. It was like winning an olympic event. Thus, this brought fame to the 1st level character. **The largest, most deadly adventure the character has experienced so far occured at level 2 when Silaigne, accompanied by his brother, went off on their own to rescue a little girl that was kidnapped from the village. This was a multi-session, extremely tough scenaio that the character lived through. And, he did, in deed, bring the little girl, Mallie, back home. Taking Silaigne's base rep and adding in his level deeds, Silaigne's rep becomes 9. But...we're not done. [COLOR=blue][B]SOCIAL STANDING[/B][/COLOR] A character's rep can be affected, up or down, by his social standing. Silaigne is a barbarian, living among his own people. So, his Social Standing modifier is +0. This feature of reputation is more important when the character travels to civilized areas. [B][COLOR=blue]TIME[/COLOR][/B] Deeds are also affected by time. Each year, a deed modifier drops by one point. Thus, next year, the Ros Croi level 1 modifier will mean little to people. That modifier will drop to +0. And, the rescue of Mallie will drop from +2 to +1. Of course, the character may have newer deeds if the character advances to 4th level and beyond within that year. [B][COLOR=blue]DISTANCE[/COLOR][/B] Distance also affects the power of the deed modifiers. If the Silaigne character follows in Conan's footsteps and leaves his village for the southern civilized lands, then his repuation will drop as no one will care the he set a record with the Ras Croi or rescued a little girl from an enemy clan. The distance modifier is either +0 (meaning the character is in an area relevant to his deeds) or a negative modifier. The farther the character gets from where the deeds took place, the harder the distance modifier. [COLOR=blue][B]SILAIGNE'S REPUTATION[/B][/COLOR] If I used Silaigne's reputation right now, with Silaigne in his home village, he'd have a Rep 9. That's his 6 base plus 3 for his recent deeds. What is the Rep score used for? #1 - It provides a modifier to Silaigne's social interactions. The Rep 9 gives Silaigne a +1 modifer on Bluff, Diplomacy, Intimidate, Gather Information throws. Higher rep scores provide stronger bonuses. #2 - I can have a NPC throw a check to see if they recognize Silaigne because of his rep. This is a d20 + rep throw against DC 25. So, to check to see if Silaigne is known, the throw is d20 + 9 for 25+. #3 - Silaigne's rep can hurt him if he attempts a disguise. So, the higher Silaigne's rep, the bigger the penalty on disguise throws. So, let's say the player wants Silaigne to convince the villagers to band together and attack the enemy clan in retalliation for kidnapping the little girl. Silaigne's rep would come into play (probably modifying a Diplomacy check). Or, let's say Silaigne tries to highten morale among his fellow warriors. That's a situation where his rep would come into play. If Silaigne were hiring mercenaries, again his reputation would come into play. It's a pretty cool system. I'm going to have some fun using this in my game. There's a provision for Aliases, too. So, should the PCs start masquarading around using a different name, we would have rep scores individually derived for each of the PC's personas. [/QUOTE]
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