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<blockquote data-quote="Greenfield" data-source="post: 5873518" data-attributes="member: 6669384"><p>Hmm. Interesting.</p><p></p><p>I'm currently running a Bard who is very, very good at telling tales.</p><p></p><p>What impact would you give to Reputation if someone, such as a skilled Bard, decided to turn an adventure into an epic tale or grand saga?</p><p></p><p>I ask because we recently had a sort of conflict on this very subject. The party was returning the body of a dead PC, the Clan Chief's son, to his family.</p><p></p><p>The Big Bad of the adventure had been trying to undermine the Clan Chief's position, and one way he was doing it was to spread rumors that his dead son had been a coward. He had hired Bards to do this, and had a year to work on it between the time of the son's death and the return of his body.</p><p></p><p>The Dm sort of played out the conflict as my character began singing the ballads he'd written about the Chief's late son, and his heroics. The counter effort on the part of others suddenly highlighted who was dedicated to spreading the false rumors.</p><p></p><p>When I say "sort of played out", I mean that we had a few gestures at a conflict, but with no clear mechanism to resolve it it was a gesture only.</p><p></p><p>So, with that experience in recent memory, and more conflict probably in the future, a good solid rule set for reputation doesn't sound like a bad idea.</p><p></p><p>Also, how would you relate this rule to the Leadership feat? That's going to come into play soon enough as well. (The dead PC came back to life, after a trip to the underworld and a *looong* nights dealings with the Wild Hunt.)</p></blockquote><p></p>
[QUOTE="Greenfield, post: 5873518, member: 6669384"] Hmm. Interesting. I'm currently running a Bard who is very, very good at telling tales. What impact would you give to Reputation if someone, such as a skilled Bard, decided to turn an adventure into an epic tale or grand saga? I ask because we recently had a sort of conflict on this very subject. The party was returning the body of a dead PC, the Clan Chief's son, to his family. The Big Bad of the adventure had been trying to undermine the Clan Chief's position, and one way he was doing it was to spread rumors that his dead son had been a coward. He had hired Bards to do this, and had a year to work on it between the time of the son's death and the return of his body. The Dm sort of played out the conflict as my character began singing the ballads he'd written about the Chief's late son, and his heroics. The counter effort on the part of others suddenly highlighted who was dedicated to spreading the false rumors. When I say "sort of played out", I mean that we had a few gestures at a conflict, but with no clear mechanism to resolve it it was a gesture only. So, with that experience in recent memory, and more conflict probably in the future, a good solid rule set for reputation doesn't sound like a bad idea. Also, how would you relate this rule to the Leadership feat? That's going to come into play soon enough as well. (The dead PC came back to life, after a trip to the underworld and a *looong* nights dealings with the Wild Hunt.) [/QUOTE]
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