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<blockquote data-quote="Chacal" data-source="post: 1302889" data-attributes="member: 1349"><p>IMO, reputation is an important part of the roleplay experience, because it helps the PCs to know how and where they fit in the campaignworld. However, there are two points I don't like with the "reputation is a stat" system.</p><p></p><p></p><p>- I think reputation is relative to different organizations and I would track it for each relevant group encountered (That's hard to do for an existing character, but quite easy as an incremental process) and hand out a "contacts sheet" to the players where they could put their contacts and relation with groups if they want (it's an incentive that might work, because some players love to fill character sheets <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> )</p><p></p><p>- assigning numbers known to the player might detract from the feeling and reduct it to just another stat. I'd prefer to keep the numbers hidden, and give a "text" scale to the players. Plus I would keep secret their reputation towards groups they might not know yet <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>When considering NPCs that are in multiple groups, you can say the bonus/penalties stacks.</p><p></p><p>Chacal</p></blockquote><p></p>
[QUOTE="Chacal, post: 1302889, member: 1349"] IMO, reputation is an important part of the roleplay experience, because it helps the PCs to know how and where they fit in the campaignworld. However, there are two points I don't like with the "reputation is a stat" system. - I think reputation is relative to different organizations and I would track it for each relevant group encountered (That's hard to do for an existing character, but quite easy as an incremental process) and hand out a "contacts sheet" to the players where they could put their contacts and relation with groups if they want (it's an incentive that might work, because some players love to fill character sheets ;) ) - assigning numbers known to the player might detract from the feeling and reduct it to just another stat. I'd prefer to keep the numbers hidden, and give a "text" scale to the players. Plus I would keep secret their reputation towards groups they might not know yet :) When considering NPCs that are in multiple groups, you can say the bonus/penalties stacks. Chacal [/QUOTE]
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