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General Tabletop Discussion
*Dungeons & Dragons
Req: CR estimate for nastier skeleton
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<blockquote data-quote="Geocorona" data-source="post: 675315" data-attributes="member: 8323"><p>I was thinking that 1 point of regen per round wouldn't be as effective a CR change on a 16 HD creature as a 1 HD creature.</p><p></p><p>And regeneration is what you need if you want them to be able to reattach bones. The only difference for undead and constructs is that real damage does not get converted to subdual damage. Your blurb could read:</p><p></p><p>Regeneration (Ex): A *skeleton* can reattach a detached or broken bone instantly by holding it to the stump, or regrow the part in *regrow time* minutes. Fire and acid deal damage which does not regenerate. All other wounds repair at a rate of 1 hit point per round. Undead are not subject to subdual damage, so the Regeneration ability does not convert normal damage to subdual.</p></blockquote><p></p>
[QUOTE="Geocorona, post: 675315, member: 8323"] I was thinking that 1 point of regen per round wouldn't be as effective a CR change on a 16 HD creature as a 1 HD creature. And regeneration is what you need if you want them to be able to reattach bones. The only difference for undead and constructs is that real damage does not get converted to subdual damage. Your blurb could read: Regeneration (Ex): A *skeleton* can reattach a detached or broken bone instantly by holding it to the stump, or regrow the part in *regrow time* minutes. Fire and acid deal damage which does not regenerate. All other wounds repair at a rate of 1 hit point per round. Undead are not subject to subdual damage, so the Regeneration ability does not convert normal damage to subdual. [/QUOTE]
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Req: CR estimate for nastier skeleton
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