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<blockquote data-quote="Mesh Hong" data-source="post: 5338275" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>H1</strong></span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Very low level solo’s are pretty tough to design, especially without a good working knowledge of the group they are facing, are you sure you wouldn’t be better off with an elite?</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Anyway here is a stat block for a creature that might work, or give you a few ideas. I have designed it under the assumption that it will be fought in a swampy environment with some dry land, shallow swamp, and deep swamp. Its powers work best with its enemies in water but PCs could gain some protection by standing on dry land. I would assume that you would use Xivorts as part of this encounter as a way of herding or tempting the PCs into the water.</span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'"><span style="font-size: 12px">Darkwater</span></span></strong><span style="font-family: 'Verdana'"><span style="font-size: 12px"> <strong>Shadow</strong></span> Level 2 Solo Controller </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Medium Shadow Humanoid XP 625 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Initiative</span></strong><span style="font-family: 'Verdana'"> +2 <strong>Senses</strong> Perception +8 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">HP</span></strong><span style="font-family: 'Verdana'"> 140; Bloodied 70; <strong>also see Traumatic Wail</strong> </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">AC</span></strong><span style="font-family: 'Verdana'"> 16; <strong>Fortitude</strong> 13, <strong>Reflex</strong> 14, <strong>Will</strong> 16 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Immune</span></strong><span style="font-family: 'Verdana'"> disease, poison;</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Resist</span></strong><span style="font-family: 'Verdana'"> 5 necrotic;</span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Vulnerable</span></strong><span style="font-family: 'Verdana'"> 5 psychic, <strong>also see Painful Memories</strong> </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Saving</span></strong><span style="font-family: 'Verdana'"> <strong>Throws</strong> +5 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Speed</span></strong><span style="font-family: 'Verdana'"> 6 (swampwalk), swim 6 </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Action</span></strong><span style="font-family: 'Verdana'"> <strong>Points</strong> 2 </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Quiet Darkness </span></strong><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> trait </span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Shadow gains a +5 bonus to stealth checks if standing in water or </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">shadows </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Wet Slam</strong> (Standard; at-will) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +7 vs. AC; 1d6+5 damage </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Waterlog</strong> (Standard; at-will) </span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Requirement</span></em><span style="font-family: 'Verdana'">: Either Shadow or Target creature must be standing in water</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Attack</span></em><span style="font-family: 'Verdana'">: Range 10; 1 or 2 creatures; attack +5 vs. Reflex; 1d6+5 damage; </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">on hit target is slowed (save ends) </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/r.gif" class="smilie" loading="lazy" alt=":ranged:" title="Ranged :ranged:" data-shortname=":ranged:" /> <strong>Twist Memory</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> psychic</span></strong></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 10; 1 or 2 targets; attack +5 vs. Will; 1d8+5 psychic damage; on </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">hit target is dazed and cannot take any action or attack that includes the </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Shadow as a target (save ends both) </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><img src="http://www.enworld.org/forum/images/smilies/c.gif" class="smilie" loading="lazy" alt=":close:" title="Close :close:" data-shortname=":close:" /> <strong>Stagnant Pulse</strong> (Standard; recharge <img src="http://www.enworld.org/forum/images/smilies/5.gif" class="smilie" loading="lazy" alt=":5:" title="Five :5:" data-shortname=":5:" /><img src="http://www.enworld.org/forum/images/smilies/6.gif" class="smilie" loading="lazy" alt=":6:" title="Six :6:" data-shortname=":6:" />) </span><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> necrotic</span></strong></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Requirement</span></em><span style="font-family: 'Verdana'">: Both Shadow and Target creature must be standing in the </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">same body of water </span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Attack</span></em><span style="font-family: 'Verdana'">: Burst 5; enemies in burst; attack +5 vs. Fortitude; 1d6+4 necrotic </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">damage; on hit target is knocked prone and takes 2 ongoing necrotic </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">damage (save ends) </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Darkwater</span></strong><span style="font-family: 'Verdana'"> <strong>Stride</strong> (Move; encounter) </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Requirement: Shadow must be standing in water Effect: Shadow teleports </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">10 squares, the target square must be in the same body of water </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Painful Memories </span></strong><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> triggered action </span></strong></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Trigger</span></em><span style="font-family: 'Verdana'">: Shadow is hit by an attack with the psychic keyword</span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Effect</span></em><span style="font-family: 'Verdana'">: (immediate reaction) triggering creature takes an attack +5 vs. </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Will; 1d6+4 psychic damage; on hit target grants combat advantage and </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">takes a -2 penalty to attack rolls and skill checks (save ends both, cannot </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">make a saving throw in the turn it gains this effect) </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Traumatic Wail </span></strong><strong><span style="font-family: 'Arial'">♦</span></strong><strong><span style="font-family: 'Verdana'"> triggered action, fear </span></strong></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Trigger</span></em><span style="font-family: 'Verdana'">: Shadow becomes bloodied </span></span></p><p><span style="color: white"><em><span style="font-family: 'Verdana'">Effect</span></em><span style="font-family: 'Verdana'">: (free action) close burst 3; enemies only; attack +5 vs. Will; on hit </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">target is pushed 3 squares and immobilised (save ends); on miss target is </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">pushed 2 squares and slowed (save ends); hit or miss Shadows Darkwater </span></span></p><p><span style="color: white"><span style="font-family: 'Verdana'">Stride power recharges </span></span></p><p> </p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Alignment</span></strong><span style="font-family: 'Verdana'"> Evil <strong>Languages</strong> common, elven </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Skills</span></strong><span style="font-family: 'Verdana'"> History +6, Insight +8, Intimidate +10, Stealth +7 (+12) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Str</span></strong><span style="font-family: 'Verdana'"> 10 (+1) <strong>Dex</strong> 12 (+2) <strong>Wis</strong> 14 (+3) </span></span></p><p><span style="color: white"><strong><span style="font-family: 'Verdana'">Con</span></strong><span style="font-family: 'Verdana'"> 12 (+2) <strong>Int</strong> 10 (+1) <strong>Cha</strong> 18 (+5)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Anyway I hope this is the sort of thing you were after.</span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5338275, member: 73463"] [FONT=Verdana][COLOR=white][B]H1[/B][/COLOR][/FONT] [FONT=Verdana][COLOR=white]Very low level solo’s are pretty tough to design, especially without a good working knowledge of the group they are facing, are you sure you wouldn’t be better off with an elite?[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Anyway here is a stat block for a creature that might work, or give you a few ideas. I have designed it under the assumption that it will be fought in a swampy environment with some dry land, shallow swamp, and deep swamp. Its powers work best with its enemies in water but PCs could gain some protection by standing on dry land. I would assume that you would use Xivorts as part of this encounter as a way of herding or tempting the PCs into the water.[/COLOR][/FONT] [COLOR=white][B][FONT=Verdana][SIZE=3]Darkwater[/SIZE][/FONT][/B][FONT=Verdana][SIZE=3] [B]Shadow[/B][/SIZE] Level 2 Solo Controller [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Medium Shadow Humanoid XP 625 [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Initiative[/FONT][/B][FONT=Verdana] +2 [B]Senses[/B] Perception +8 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]HP[/FONT][/B][FONT=Verdana] 140; Bloodied 70; [B]also see Traumatic Wail[/B] [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]AC[/FONT][/B][FONT=Verdana] 16; [B]Fortitude[/B] 13, [B]Reflex[/B] 14, [B]Will[/B] 16 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Immune[/FONT][/B][FONT=Verdana] disease, poison;[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Resist[/FONT][/B][FONT=Verdana] 5 necrotic;[/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Vulnerable[/FONT][/B][FONT=Verdana] 5 psychic, [B]also see Painful Memories[/B] [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Saving[/FONT][/B][FONT=Verdana] [B]Throws[/B] +5 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Speed[/FONT][/B][FONT=Verdana] 6 (swampwalk), swim 6 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Action[/FONT][/B][FONT=Verdana] [B]Points[/B] 2 [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Quiet Darkness [/FONT][/B][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] trait [/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Shadow gains a +5 bonus to stealth checks if standing in water or [/COLOR][/FONT] [FONT=Verdana][COLOR=white]shadows [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:bmelee: [B]Wet Slam[/B] (Standard; at-will) [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +7 vs. AC; 1d6+5 damage [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:ranged: [B]Waterlog[/B] (Standard; at-will) [/COLOR][/FONT] [COLOR=white][I][FONT=Verdana]Requirement[/FONT][/I][FONT=Verdana]: Either Shadow or Target creature must be standing in water[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Attack[/FONT][/I][FONT=Verdana]: Range 10; 1 or 2 creatures; attack +5 vs. Reflex; 1d6+5 damage; [/FONT][/COLOR] [COLOR=white][FONT=Verdana]on hit target is slowed (save ends) [/FONT][/COLOR] [COLOR=white][FONT=Verdana]:ranged: [B]Twist Memory[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] psychic[/FONT][/B][/COLOR] [FONT=Verdana][COLOR=white]Range 10; 1 or 2 targets; attack +5 vs. Will; 1d8+5 psychic damage; on [/COLOR][/FONT] [FONT=Verdana][COLOR=white]hit target is dazed and cannot take any action or attack that includes the [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Shadow as a target (save ends both) [/COLOR][/FONT] [COLOR=white][FONT=Verdana]:close: [B]Stagnant Pulse[/B] (Standard; recharge :5::6:) [/FONT][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] necrotic[/FONT][/B][/COLOR] [COLOR=white][I][FONT=Verdana]Requirement[/FONT][/I][FONT=Verdana]: Both Shadow and Target creature must be standing in the [/FONT][/COLOR] [COLOR=white][FONT=Verdana]same body of water [/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Attack[/FONT][/I][FONT=Verdana]: Burst 5; enemies in burst; attack +5 vs. Fortitude; 1d6+4 necrotic [/FONT][/COLOR] [COLOR=white][FONT=Verdana]damage; on hit target is knocked prone and takes 2 ongoing necrotic [/FONT][/COLOR] [COLOR=white][FONT=Verdana]damage (save ends) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Darkwater[/FONT][/B][FONT=Verdana] [B]Stride[/B] (Move; encounter) [/FONT][/COLOR] [FONT=Verdana][COLOR=white]Requirement: Shadow must be standing in water Effect: Shadow teleports [/COLOR][/FONT] [FONT=Verdana][COLOR=white]10 squares, the target square must be in the same body of water [/COLOR][/FONT] [COLOR=white][B][FONT=Verdana]Painful Memories [/FONT][/B][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] triggered action [/FONT][/B][/COLOR] [COLOR=white][I][FONT=Verdana]Trigger[/FONT][/I][FONT=Verdana]: Shadow is hit by an attack with the psychic keyword[/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Effect[/FONT][/I][FONT=Verdana]: (immediate reaction) triggering creature takes an attack +5 vs. [/FONT][/COLOR] [COLOR=white][FONT=Verdana]Will; 1d6+4 psychic damage; on hit target grants combat advantage and [/FONT][/COLOR] [COLOR=white][FONT=Verdana]takes a -2 penalty to attack rolls and skill checks (save ends both, cannot [/FONT][/COLOR] [COLOR=white][FONT=Verdana]make a saving throw in the turn it gains this effect) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Traumatic Wail [/FONT][/B][B][FONT=Arial]♦[/FONT][/B][B][FONT=Verdana] triggered action, fear [/FONT][/B][/COLOR] [COLOR=white][I][FONT=Verdana]Trigger[/FONT][/I][FONT=Verdana]: Shadow becomes bloodied [/FONT][/COLOR] [COLOR=white][I][FONT=Verdana]Effect[/FONT][/I][FONT=Verdana]: (free action) close burst 3; enemies only; attack +5 vs. Will; on hit [/FONT][/COLOR] [COLOR=white][FONT=Verdana]target is pushed 3 squares and immobilised (save ends); on miss target is [/FONT][/COLOR] [COLOR=white][FONT=Verdana]pushed 2 squares and slowed (save ends); hit or miss Shadows Darkwater [/FONT][/COLOR] [COLOR=white][FONT=Verdana]Stride power recharges [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Alignment[/FONT][/B][FONT=Verdana] Evil [B]Languages[/B] common, elven [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Skills[/FONT][/B][FONT=Verdana] History +6, Insight +8, Intimidate +10, Stealth +7 (+12) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Str[/FONT][/B][FONT=Verdana] 10 (+1) [B]Dex[/B] 12 (+2) [B]Wis[/B] 14 (+3) [/FONT][/COLOR] [COLOR=white][B][FONT=Verdana]Con[/FONT][/B][FONT=Verdana] 12 (+2) [B]Int[/B] 10 (+1) [B]Cha[/B] 18 (+5)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]Anyway I hope this is the sort of thing you were after.[/COLOR][/FONT] [/QUOTE]
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