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Request: Advanced CR 18 Incubi
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<blockquote data-quote="Sollir Furryfoot" data-source="post: 3292137" data-attributes="member: 748"><p>HEART RENDER, Advanced Incubus Blackguard 8</p><p> [code]Medium Outsider (Chaotic, Extraplanar, Evil) </p><p>[b]Hit Dice:[/b] 12d8+8d10+100 (198 hp) </p><p>[b]Initiative:[/b] +1 </p><p>[b]Speed: [/b]20 ft. (6 squares), fly 40 ft. (poor) </p><p>[b]Armor Class:[/b] 33 (+1 Dex, +9 natural, +11 Armor, +3 Deflection), touch 14, flat-footed 32 </p><p>[b]Base Attack/Grapple:[/b] +20/+24 </p><p>[b]Normal Attack:[/b] Bastard Sword +28 melee (1d10+10, 17-20/x2, +1d6 Fire) </p><p>[b]Special Attack (PA 9, Smite Good):[/b] Bastard Sword +32 (1d10+36, 17-20/x2, +1d6 Fire),</p><p>Potential +2 attack and +2d6 damage if flanking. </p><p>[b]Space/Reach:[/b] 5 ft./5 ft. </p><p>[b]Special Attacks:[/b] Aura of despair, energy drain, smite good 2/day, sneak attack +2d6, </p><p>Spell-like abilities, summon demon </p><p>[b]Special Qualities:[/b] Damage reduction 10/cold iron or good, darkvision 60 ft., detect good,</p><p>immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, spell </p><p>resistance 24, telepathy 100 ft., tongues </p><p>[b]Saves:[/b] Fort +30, Ref +24, Will +25 </p><p>[b]Abilities:[/b] Str 15 (19), Dex 13, Con 17 (21), Int 14, Wis 14, Cha 32 (36) </p><p>[b]Skills:[/b] Bluff +36, Concentration +25, Diplomacy +36, Disguise +28* (+30 acting), Escape </p><p>Artist +17, Hide +21, Intimidate +32, Listen +30, Move Silently +31, Search +22, Spot +30 </p><p>[b]Feats:[/b] Cleave, Greater Spell Focus (Enchantment), Improved Sunder, Power Attack, Quicken</p><p>Spell-like Ability (Charm Monster), Quicken Spell-like Ability (Teleport Without Error), Spell </p><p>Focus (Enchantment)</p><p>[b]Environment:[/b] A chaotic evil-aligned plane </p><p>[b]Organization:[/b] Trio </p><p>[b]Challenge Rating:[/b] 18 </p><p>[b]Treasure*:[/b] +4 Flaming, Keen Bastard Sword, +3 Slick Full Plate of Glamour and Calling**, </p><p>Amulet of Charisma +4, Belt of Giant Strength and Constitution +4, Ring of Protection +3</p><p>[b]Alignment:[/b] Always chaotic evil </p><p>[b]Advancement:[/b] --- </p><p>[b]Level Adjustment:[/b] +6[/code]</p><p></p><p>*I just gave them equipment I felt appropriate for a CR 18, I'm not sure what the treasure value actually is or if it fits them.</p><p>**Calling just means they can summon their armor from a distance w/ a special command word, donning it as a free action.</p><p></p><p><strong>Energy Drain (Su):</strong> An incubus drains energy from a mortal it lures into some act of passion, or by simply planting a kiss on the victim. If the target is not willing to be kissed, the succubus must start a grapple, which provokes an attack of opportunity. The incubus’s kiss or embrace bestows one negative level. The kiss also has the effect of a suggestion spell, asking the victim to accept another kiss from the incubus. The victim must succeed on a DC 26 Will save to negate the effect of the suggestion. The DC is 26 for the Fortitude save to remove a negative level. These save DCs are Charisma-based.</p><p><strong>Spell-Like Abilities:</strong> At will—charm monster (DC 29), detect good, detect thoughts (DC 25), ethereal jaunt (self plus 50 pounds of objects only), polymorph (humanoid form only, no limit on duration), suggestion (DC 28), greater teleport (self plus 50 pounds of objects only). Caster level 18th. The save DCs are Charisma-based.</p><p><strong>Summon Demon (Sp):</strong> Once per day a incubus can attempt to summon 1 vrock with a 30% chance of success. This ability is the equivalent of a 3rd-level spell.</p><p><strong>Tongues (Su):</strong> A incubus has a permanent tongues ability (as the spell, caster level 12th). Incubi usually use verbal communication with mortals.</p><p>Skills: Incubi have a +8 racial bonus on Listen and Spot checks.</p><p>*While using her polymorph ability, a incubus gains a +10 circumstance bonus on Disguise checks.</p><p></p><p><strong>Blackguard Spells</strong> (3/2/1/1)</p><p>1-Cause Fear, Cute Light Wounds, Doom.</p><p>2-Cure Moderate Wounds (x2)</p><p>3-Cure Serious Wounds</p><p>4-Freedom of Movement</p><p></p><p>Strategy:</p><p>These Incubi are tremendously effective when working as a team. First off, they are very hard to kill, having a good amount of HP, AC, and Saves. A Blackguard's Aura of Despair is not a typed penalty, and by the RAW all three of their Auras of Despair stack. A typical strategy for them would be to all Greater Teleport around a particularly dangerous enemy, giving them a -6 penalty to saves allowing the Sorceress to affect them more easily, as well as the Incubi to cast a slew of Quickened Charm Monster spells (Fairly high DC 29 along with a -6 penalty to save!). The glamour property of their armor makes it appear that they are scantily clad (befitting most incubi), with the Slick property assuring that little movement of their full plate is detected-to a warrior without the ability to see past illusions, this makes them look like a fragile target, perhaps redirecting attacks meant for the sorceress towards them. Finally, if they aren't taken seriously, they can pull off a few dangerous physical attacks, generally saved for enemy spellcasters (making sure they flank so they can get their sneak attack in).</p><p></p><p>A potential problem with your current encounter would be the Sorceress' vulnerability. There are so many PCs compared to her limited amount of actions meaning if the PCs win initiative there is a good chance you have a dead Sorceress on your hands. One idea to offset her vulnerability includes making the 'Sorceress' the PCs see a Succubi polymorphed in disguise (easy for PCs to see through), adding another 'Succubi' who is really the 'Sorceress' (actually a simulacrum of the sorceress using the polymorph spell-a True Seeing would see through polymorph but not necessarily the nature of the simulacrum) for double misdirection. Finally the Sorceress herself 'magic jar'd' into some other unassuming creature or waiting in a different room to appear.</p><p></p><p>Also, if you want this to be a more even-sided battle (8 CR 20s 1 CR 23 vs. 3 CR 18 and 1 CR 23 is sure to go on the side of the PCs), be sure to add lots more fun demons, perhaps a balor or two <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Sollir Furryfoot, post: 3292137, member: 748"] HEART RENDER, Advanced Incubus Blackguard 8 [code]Medium Outsider (Chaotic, Extraplanar, Evil) [b]Hit Dice:[/b] 12d8+8d10+100 (198 hp) [b]Initiative:[/b] +1 [b]Speed: [/b]20 ft. (6 squares), fly 40 ft. (poor) [b]Armor Class:[/b] 33 (+1 Dex, +9 natural, +11 Armor, +3 Deflection), touch 14, flat-footed 32 [b]Base Attack/Grapple:[/b] +20/+24 [b]Normal Attack:[/b] Bastard Sword +28 melee (1d10+10, 17-20/x2, +1d6 Fire) [b]Special Attack (PA 9, Smite Good):[/b] Bastard Sword +32 (1d10+36, 17-20/x2, +1d6 Fire), Potential +2 attack and +2d6 damage if flanking. [b]Space/Reach:[/b] 5 ft./5 ft. [b]Special Attacks:[/b] Aura of despair, energy drain, smite good 2/day, sneak attack +2d6, Spell-like abilities, summon demon [b]Special Qualities:[/b] Damage reduction 10/cold iron or good, darkvision 60 ft., detect good, immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, spell resistance 24, telepathy 100 ft., tongues [b]Saves:[/b] Fort +30, Ref +24, Will +25 [b]Abilities:[/b] Str 15 (19), Dex 13, Con 17 (21), Int 14, Wis 14, Cha 32 (36) [b]Skills:[/b] Bluff +36, Concentration +25, Diplomacy +36, Disguise +28* (+30 acting), Escape Artist +17, Hide +21, Intimidate +32, Listen +30, Move Silently +31, Search +22, Spot +30 [b]Feats:[/b] Cleave, Greater Spell Focus (Enchantment), Improved Sunder, Power Attack, Quicken Spell-like Ability (Charm Monster), Quicken Spell-like Ability (Teleport Without Error), Spell Focus (Enchantment) [b]Environment:[/b] A chaotic evil-aligned plane [b]Organization:[/b] Trio [b]Challenge Rating:[/b] 18 [b]Treasure*:[/b] +4 Flaming, Keen Bastard Sword, +3 Slick Full Plate of Glamour and Calling**, Amulet of Charisma +4, Belt of Giant Strength and Constitution +4, Ring of Protection +3 [b]Alignment:[/b] Always chaotic evil [b]Advancement:[/b] --- [b]Level Adjustment:[/b] +6[/code] *I just gave them equipment I felt appropriate for a CR 18, I'm not sure what the treasure value actually is or if it fits them. **Calling just means they can summon their armor from a distance w/ a special command word, donning it as a free action. [b]Energy Drain (Su):[/b] An incubus drains energy from a mortal it lures into some act of passion, or by simply planting a kiss on the victim. If the target is not willing to be kissed, the succubus must start a grapple, which provokes an attack of opportunity. The incubus’s kiss or embrace bestows one negative level. The kiss also has the effect of a suggestion spell, asking the victim to accept another kiss from the incubus. The victim must succeed on a DC 26 Will save to negate the effect of the suggestion. The DC is 26 for the Fortitude save to remove a negative level. These save DCs are Charisma-based. [b]Spell-Like Abilities:[/b] At will—charm monster (DC 29), detect good, detect thoughts (DC 25), ethereal jaunt (self plus 50 pounds of objects only), polymorph (humanoid form only, no limit on duration), suggestion (DC 28), greater teleport (self plus 50 pounds of objects only). Caster level 18th. The save DCs are Charisma-based. [b]Summon Demon (Sp):[/b] Once per day a incubus can attempt to summon 1 vrock with a 30% chance of success. This ability is the equivalent of a 3rd-level spell. [b]Tongues (Su):[/b] A incubus has a permanent tongues ability (as the spell, caster level 12th). Incubi usually use verbal communication with mortals. Skills: Incubi have a +8 racial bonus on Listen and Spot checks. *While using her polymorph ability, a incubus gains a +10 circumstance bonus on Disguise checks. [b]Blackguard Spells[/b] (3/2/1/1) 1-Cause Fear, Cute Light Wounds, Doom. 2-Cure Moderate Wounds (x2) 3-Cure Serious Wounds 4-Freedom of Movement Strategy: These Incubi are tremendously effective when working as a team. First off, they are very hard to kill, having a good amount of HP, AC, and Saves. A Blackguard's Aura of Despair is not a typed penalty, and by the RAW all three of their Auras of Despair stack. A typical strategy for them would be to all Greater Teleport around a particularly dangerous enemy, giving them a -6 penalty to saves allowing the Sorceress to affect them more easily, as well as the Incubi to cast a slew of Quickened Charm Monster spells (Fairly high DC 29 along with a -6 penalty to save!). The glamour property of their armor makes it appear that they are scantily clad (befitting most incubi), with the Slick property assuring that little movement of their full plate is detected-to a warrior without the ability to see past illusions, this makes them look like a fragile target, perhaps redirecting attacks meant for the sorceress towards them. Finally, if they aren't taken seriously, they can pull off a few dangerous physical attacks, generally saved for enemy spellcasters (making sure they flank so they can get their sneak attack in). A potential problem with your current encounter would be the Sorceress' vulnerability. There are so many PCs compared to her limited amount of actions meaning if the PCs win initiative there is a good chance you have a dead Sorceress on your hands. One idea to offset her vulnerability includes making the 'Sorceress' the PCs see a Succubi polymorphed in disguise (easy for PCs to see through), adding another 'Succubi' who is really the 'Sorceress' (actually a simulacrum of the sorceress using the polymorph spell-a True Seeing would see through polymorph but not necessarily the nature of the simulacrum) for double misdirection. Finally the Sorceress herself 'magic jar'd' into some other unassuming creature or waiting in a different room to appear. Also, if you want this to be a more even-sided battle (8 CR 20s 1 CR 23 vs. 3 CR 18 and 1 CR 23 is sure to go on the side of the PCs), be sure to add lots more fun demons, perhaps a balor or two :) [/QUOTE]
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