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<blockquote data-quote="Brasswatchman" data-source="post: 2687223" data-attributes="member: 36967"><p>Hey - putting together an NPC for my campaign. One or two items to mention: I'm allowing paladins to be of any good alignment. Also, the "Ambidexterity" feat refered to is the Talent from <u>Arcana Evolved</u>. Otherwise, would just appreciate it if someone could check over my math for me; makes sure I've got all the particulars down. Thanks.</p><p></p><p>JEMA</p><p>Human barbarian 4/paladin 3.</p><p>HD: 4d12+3d10+7 (64 hp)</p><p>Initiative: +3 (Dex)</p><p>Speed: 40 ft.</p><p>AC: 20 (+3 Dex, +6 chain shirt +2, +1 two-weapon defense)</p><p>Base Attack/Grapple: +7/+11</p><p>Attacks: Bastard sword +1 +11/+6 (1d10+7; 19-20/x2)</p><p>Full Attack: Bastard sword +1 +9/+4 (1d10+5; 19-20/x2) and scabbard +8 (1d6+4; x2). </p><p>Face/Reach: 5 feet by 5 feet/5 feet.</p><p>Special Attacks: Smite evil 1/day, rage 2/day.</p><p>Special Qualities: Fast movement, literate, uncanny dodge, trap sense +1, aura of good, detect evil, divine grace, lay on hands, aura of courage, divine health.</p><p>Saves: Fort +11, Ref +7, Will +7.</p><p>Abilities: Str 18 (+4), Dex 16 (+3), Con 13 (+1), Int 16 (+3), Wis 17 (+3), Cha 13 (+1)</p><p>Skills: Concentration +2, Climb +10, Craft (shipbuilding) +6, Diplomacy +3, Heal +6, Intimidate +8, Jump +7, Knowledge (nobility and royalty) +4, Knowledge (religion) +8, Listen +8, Profession (sailor) +6, Ride +4, Sense Motive +6, Spot +4, Survival +10, Swim +11.</p><p>Feats: Ambidexterity, Two-Weapon Fighting, Exotic Weapon Proficiency (bastard sword), Two-Weapon Defense.</p><p>CR: 7</p><p>Alignment: Neutral good.</p><p>Advancement: By character class.</p><p>Gear: Bastard sword +1. Chain shirt +2. Cloak of resistance +1. 3 phoenix elixirs. Backpack. 2 winter blankets. Flint and steel. 10 days food. 50 feet of silk rope. Cold weather outfit. 13 gold.</p><p></p><p>Rage: Gains 14 temporary hp (total 78). AC 18. Attacks: Bastard sword +1 +13/+8 (1d10+10; 19-20/x2). Full attack: Bastard sword +1 +11/+6 (1d10+7; 19-20/x2) and scabbard +10 (1d6+6; x2). Will +8. Str 22 (+6), Con 17 (+3). Lasts 6 rounds.</p><p>Smite Evil: Adds +4 to damage on single attack.</p><p>Aura of Courage: All allies within 10 feet gain a +4 morale bonus to Will saves against fear.</p><p>Lay on Hands: Heals 3 hp per day.</p></blockquote><p></p>
[QUOTE="Brasswatchman, post: 2687223, member: 36967"] Hey - putting together an NPC for my campaign. One or two items to mention: I'm allowing paladins to be of any good alignment. Also, the "Ambidexterity" feat refered to is the Talent from [u]Arcana Evolved[/u]. Otherwise, would just appreciate it if someone could check over my math for me; makes sure I've got all the particulars down. Thanks. JEMA Human barbarian 4/paladin 3. HD: 4d12+3d10+7 (64 hp) Initiative: +3 (Dex) Speed: 40 ft. AC: 20 (+3 Dex, +6 chain shirt +2, +1 two-weapon defense) Base Attack/Grapple: +7/+11 Attacks: Bastard sword +1 +11/+6 (1d10+7; 19-20/x2) Full Attack: Bastard sword +1 +9/+4 (1d10+5; 19-20/x2) and scabbard +8 (1d6+4; x2). Face/Reach: 5 feet by 5 feet/5 feet. Special Attacks: Smite evil 1/day, rage 2/day. Special Qualities: Fast movement, literate, uncanny dodge, trap sense +1, aura of good, detect evil, divine grace, lay on hands, aura of courage, divine health. Saves: Fort +11, Ref +7, Will +7. Abilities: Str 18 (+4), Dex 16 (+3), Con 13 (+1), Int 16 (+3), Wis 17 (+3), Cha 13 (+1) Skills: Concentration +2, Climb +10, Craft (shipbuilding) +6, Diplomacy +3, Heal +6, Intimidate +8, Jump +7, Knowledge (nobility and royalty) +4, Knowledge (religion) +8, Listen +8, Profession (sailor) +6, Ride +4, Sense Motive +6, Spot +4, Survival +10, Swim +11. Feats: Ambidexterity, Two-Weapon Fighting, Exotic Weapon Proficiency (bastard sword), Two-Weapon Defense. CR: 7 Alignment: Neutral good. Advancement: By character class. Gear: Bastard sword +1. Chain shirt +2. Cloak of resistance +1. 3 phoenix elixirs. Backpack. 2 winter blankets. Flint and steel. 10 days food. 50 feet of silk rope. Cold weather outfit. 13 gold. Rage: Gains 14 temporary hp (total 78). AC 18. Attacks: Bastard sword +1 +13/+8 (1d10+10; 19-20/x2). Full attack: Bastard sword +1 +11/+6 (1d10+7; 19-20/x2) and scabbard +10 (1d6+6; x2). Will +8. Str 22 (+6), Con 17 (+3). Lasts 6 rounds. Smite Evil: Adds +4 to damage on single attack. Aura of Courage: All allies within 10 feet gain a +4 morale bonus to Will saves against fear. Lay on Hands: Heals 3 hp per day. [/QUOTE]
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