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<blockquote data-quote="Gilladian" data-source="post: 5991685" data-attributes="member: 2093"><p>As usual, I'm asking if anyone can spur my imagination...</p><p></p><p>The situation is this:</p><p><a href="http://paizo.com/people/GillianWiseman" target="_blank"><img src="http://paizo.com/image/avatar/Dragon---MOON-AND-SUN-FINA.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a> <a href="http://paizo.com/forums/dmtz6an1?Staglords-Keep#" target="_blank">+</a> </p><p> </p><p> In my campaign, which is really dungeon-based, but I've thrown in a lot of Kingmaker locations outside the dungeon, my pcs have suddenly (after getting beaten up badly in the dungeon) decided to go bandit-hunting for a while.</p><p></p><p>A second NPC adventuring party (whom my PCs mostly dislike) announced 10 days ago that they had discovered the location of a large "bandit keep". They hired 8 1st level warriors (we're playing 3.5) and claimed they were going to "lay siege" to the Keep.</p><p></p><p></p><p> Now, the PCs ignored this for 10 days; at that point they decided to go after the other group. Not being great trackers, and not knowing where the Keep was, they hired a local ranger to lead them to the Keep. It is a few days travel away, in a hilly, lightly wooded region, near a large lake.</p><p> </p><p></p><p>My PCs are 5th level, so I've added a bunch more lower-level bandits (doubled them, and upped them to 3rd lvl warriors), and have beefed up the lieutenants a little bit.The fort, for those who don't know Kingmaker, is also protected by zombies in the "mound" around/under the fort.</p><p></p><p> </p><p></p><p>But, my quandary is; why haven't the other party managed to wipe out the keep? What's going on? They are also about 5th level; a grippli wizard, a fighter/cleric multiclass, a fighter, and a catfolk rogue. They have their 8 1st level warrior henchmen as well.</p><p></p><p></p><p> What are some fun things that could have waylaid them, or problems they could have encountered? The NPC party is really borderline evil. I could even see one or two of them joining the bandits!</p></blockquote><p></p>
[QUOTE="Gilladian, post: 5991685, member: 2093"] As usual, I'm asking if anyone can spur my imagination... The situation is this: [URL="http://paizo.com/people/GillianWiseman"][IMG]http://paizo.com/image/avatar/Dragon---MOON-AND-SUN-FINA.jpg[/IMG][/URL] [URL="http://paizo.com/forums/dmtz6an1?Staglords-Keep#"]+[/URL] In my campaign, which is really dungeon-based, but I've thrown in a lot of Kingmaker locations outside the dungeon, my pcs have suddenly (after getting beaten up badly in the dungeon) decided to go bandit-hunting for a while. A second NPC adventuring party (whom my PCs mostly dislike) announced 10 days ago that they had discovered the location of a large "bandit keep". They hired 8 1st level warriors (we're playing 3.5) and claimed they were going to "lay siege" to the Keep. Now, the PCs ignored this for 10 days; at that point they decided to go after the other group. Not being great trackers, and not knowing where the Keep was, they hired a local ranger to lead them to the Keep. It is a few days travel away, in a hilly, lightly wooded region, near a large lake. My PCs are 5th level, so I've added a bunch more lower-level bandits (doubled them, and upped them to 3rd lvl warriors), and have beefed up the lieutenants a little bit.The fort, for those who don't know Kingmaker, is also protected by zombies in the "mound" around/under the fort. But, my quandary is; why haven't the other party managed to wipe out the keep? What's going on? They are also about 5th level; a grippli wizard, a fighter/cleric multiclass, a fighter, and a catfolk rogue. They have their 8 1st level warrior henchmen as well. What are some fun things that could have waylaid them, or problems they could have encountered? The NPC party is really borderline evil. I could even see one or two of them joining the bandits! [/QUOTE]
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