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Request for assistance with designing a side-quest.
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<blockquote data-quote="Sejs" data-source="post: 2803507" data-attributes="member: 4910"><p>Heya all. My situation and plea:</p><p></p><p>My current campaign is taking place in the Forgotten Realms. I've got the course of the next 'block' of campaign already taken care of - the PCs get back to Calimport from their expedition into the desert to find the two members of their cadre that stayed behind to do background NPC stuff got captured by the Rundeen and their secret yuan-ti bosses. They'll go and get them back. They've also got a side quest to travel to one of the character's (now fallen and infested with undead) monastery to the north, clean it out and make it a suitable home for the 'child' of a hivemind of scarab beetles that retain knowledge from anything they've eatten. That's all scripted and in motion, and frankly should last a good half-dozen sessions easy. It's what comes after that, that I'm working with now.</p><p></p><p>So one of the things the stay-behind NPC types did while the party was off adventuring, fighting brigands and scouring ancient ruins in the sands, was to secure the services of a new ship and crew to continue their journey. The previous one was just a ride that was sort of a 'going my way' kinda deal, and they couldn't be persuaded to wait around for the PCs to return as they had other cargos to run. I've got the new crew already in mind, and plan for them to be a recurring set of NPCs for the campaign as a whole, so that's already done. However, what I'm thinking is once they're out at sea and traveling once again I'd like for another non-central plot related side quest to crop up and sweep them away.</p><p></p><p>To wit: Shipwrecked on an uncharted island toward Chult that's full of cannibal headhunters and some kind of mysterious pseudo-mayan temple kinda deal. Escape from Cannibal Island, let's call it.</p><p></p><p>My plea to you all is thus - any and all suggestions, ideas, input, and the like that you could offer to help me flesh out the scenario.</p><p></p><p></p><p>If it'll be of any assistance, the current group consists of the following PCs and NPCs:</p><p>-Catfolk Ranger</p><p>-Human Spellthief</p><p>-Shifter Druid</p><p>-Kiloren Spirit Shaman</p><p>-Gravelorn (kind of half-undead, based on the warforged) Cleric/Monk</p><p>-(NPC) Human Hexblade (former bandit chief, now sort of a retainer of the Ranger)</p><p>-(NPC) Human Fighter (back-up muscle, set to assist with more 'background' missions in future)</p><p>-(NPC) Human Rogue (a background mission NPC; a social-type rogue and fixer)</p><p>-(NPC) Human Diviner/Loremaster (the project manager; the information guy and bankroll. Another background guy.)</p><p>-(NPC) Janni (formerly bound outsider 'librarian' at the ruins the pcs just came from; has been alone for a <em>very</em> long time and gone kind of loopy as a result. Picked up recently, will become a background person.)</p><p></p><p>You'll note there are a lot of NPCs. This is intentional. They're there to represent other members in this organization/startup that the campaign is focused around getting rolling. Mostly they're the guys that do legwork off camera while the heroes go about their heroing, and also serve to help the players feel like they're part of something bigger that just themselves against the world. As time progresses, more NPCs will jump on the bandwagon but they'll likewise be off-camera and supporting character types. To draw an analogy for those familiar with the game: think sort of like the original Suikoden.</p><p></p><p></p><p></p><p>Anyway, thank you in advance for your assistance with Escape from Cannibal Island!</p></blockquote><p></p>
[QUOTE="Sejs, post: 2803507, member: 4910"] Heya all. My situation and plea: My current campaign is taking place in the Forgotten Realms. I've got the course of the next 'block' of campaign already taken care of - the PCs get back to Calimport from their expedition into the desert to find the two members of their cadre that stayed behind to do background NPC stuff got captured by the Rundeen and their secret yuan-ti bosses. They'll go and get them back. They've also got a side quest to travel to one of the character's (now fallen and infested with undead) monastery to the north, clean it out and make it a suitable home for the 'child' of a hivemind of scarab beetles that retain knowledge from anything they've eatten. That's all scripted and in motion, and frankly should last a good half-dozen sessions easy. It's what comes after that, that I'm working with now. So one of the things the stay-behind NPC types did while the party was off adventuring, fighting brigands and scouring ancient ruins in the sands, was to secure the services of a new ship and crew to continue their journey. The previous one was just a ride that was sort of a 'going my way' kinda deal, and they couldn't be persuaded to wait around for the PCs to return as they had other cargos to run. I've got the new crew already in mind, and plan for them to be a recurring set of NPCs for the campaign as a whole, so that's already done. However, what I'm thinking is once they're out at sea and traveling once again I'd like for another non-central plot related side quest to crop up and sweep them away. To wit: Shipwrecked on an uncharted island toward Chult that's full of cannibal headhunters and some kind of mysterious pseudo-mayan temple kinda deal. Escape from Cannibal Island, let's call it. My plea to you all is thus - any and all suggestions, ideas, input, and the like that you could offer to help me flesh out the scenario. If it'll be of any assistance, the current group consists of the following PCs and NPCs: -Catfolk Ranger -Human Spellthief -Shifter Druid -Kiloren Spirit Shaman -Gravelorn (kind of half-undead, based on the warforged) Cleric/Monk -(NPC) Human Hexblade (former bandit chief, now sort of a retainer of the Ranger) -(NPC) Human Fighter (back-up muscle, set to assist with more 'background' missions in future) -(NPC) Human Rogue (a background mission NPC; a social-type rogue and fixer) -(NPC) Human Diviner/Loremaster (the project manager; the information guy and bankroll. Another background guy.) -(NPC) Janni (formerly bound outsider 'librarian' at the ruins the pcs just came from; has been alone for a [i]very[/i] long time and gone kind of loopy as a result. Picked up recently, will become a background person.) You'll note there are a lot of NPCs. This is intentional. They're there to represent other members in this organization/startup that the campaign is focused around getting rolling. Mostly they're the guys that do legwork off camera while the heroes go about their heroing, and also serve to help the players feel like they're part of something bigger that just themselves against the world. As time progresses, more NPCs will jump on the bandwagon but they'll likewise be off-camera and supporting character types. To draw an analogy for those familiar with the game: think sort of like the original Suikoden. Anyway, thank you in advance for your assistance with Escape from Cannibal Island! [/QUOTE]
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