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<blockquote data-quote="philreed" data-source="post: 1835690" data-attributes="member: 5968"><p>I'm working on a new PDF detailing cyberassassins and special ops and have been beating my head against a new rule concept. My head hurts now so I thought I'd post what I have currently and ask for assistance. I'm open to all suggestions -- I really think that if this idea can be made to work it will be a great help in running stealth-based games.</p><p></p><p></p><p>New Rule: Shadowed Areas</p><p>Shadowed areas are those places that are darker due to the surrounding obstacles and terrain. These rules for shadowed areas are, in all honesty, a variant of the standard rules for cover and concealment and are an extreme simplification of how light and shadow work in the real world. This was done so that shadowed areas may be determined quickly when a new map is brought out for play. To determine the placement of shadowed areas on a map follow these steps.</p><p></p><p>Determine Stationary Light Source(s)</p><p>The GM indicates on the map – with either a marker or pen if using an eraseable map or with a counter or die on a normal map – any light sources. These can be hanging lights, the flickering of a fireplace, or the light of a distant streetlight. Stationary light sources may be positioned off of the map.</p><p></p><p>Determine Strength of Stationary Light(s)</p><p>Once the light source(s) are determined, the strength of each light must be set. The following table details possible types of light sources, the strength, and the shadow distance for each one.</p><p></p><p>Light Strength Shadow Distance</p><p>Candle 1 –</p><p>Torch 4 1</p><p>Naked Bulb 8 2</p><p>Flourecent Light 16 4</p><p>Searchlight 20 5</p><p>Partial Moon 24 6</p><p>Full Moon 40 10</p><p>Sun 60 15</p><p></p><p>Strength: The number of squares from the light source that are illuminated by the source. If no obstacle that could cast shadows is within that area the light source – while it does illuminate the affected spaces – does not create any shadowed areas.</p><p></p><p>Shadow Distance: This number is the base number of squares on the opposite side of the light source that are hidden in shadows by an obstacle.</p><p></p><p>Identify Obstacles</p><p>Now that you know where the light source is on your map, locate each obstacle on the map that is within range of the light source. Make a quick list of these obstacles and list their height in feet. Some common obstacles, and associated heights, may be found in the table below.</p><p>Obstacle Height</p><p>Table 3’</p><p></p><p>Mark Shadowed Areas</p><p>Now that you know the light sources and obstacles, it’s time to determine the shadowed areas on your map.</p></blockquote><p></p>
[QUOTE="philreed, post: 1835690, member: 5968"] I'm working on a new PDF detailing cyberassassins and special ops and have been beating my head against a new rule concept. My head hurts now so I thought I'd post what I have currently and ask for assistance. I'm open to all suggestions -- I really think that if this idea can be made to work it will be a great help in running stealth-based games. New Rule: Shadowed Areas Shadowed areas are those places that are darker due to the surrounding obstacles and terrain. These rules for shadowed areas are, in all honesty, a variant of the standard rules for cover and concealment and are an extreme simplification of how light and shadow work in the real world. This was done so that shadowed areas may be determined quickly when a new map is brought out for play. To determine the placement of shadowed areas on a map follow these steps. Determine Stationary Light Source(s) The GM indicates on the map – with either a marker or pen if using an eraseable map or with a counter or die on a normal map – any light sources. These can be hanging lights, the flickering of a fireplace, or the light of a distant streetlight. Stationary light sources may be positioned off of the map. Determine Strength of Stationary Light(s) Once the light source(s) are determined, the strength of each light must be set. The following table details possible types of light sources, the strength, and the shadow distance for each one. Light Strength Shadow Distance Candle 1 – Torch 4 1 Naked Bulb 8 2 Flourecent Light 16 4 Searchlight 20 5 Partial Moon 24 6 Full Moon 40 10 Sun 60 15 Strength: The number of squares from the light source that are illuminated by the source. If no obstacle that could cast shadows is within that area the light source – while it does illuminate the affected spaces – does not create any shadowed areas. Shadow Distance: This number is the base number of squares on the opposite side of the light source that are hidden in shadows by an obstacle. Identify Obstacles Now that you know where the light source is on your map, locate each obstacle on the map that is within range of the light source. Make a quick list of these obstacles and list their height in feet. Some common obstacles, and associated heights, may be found in the table below. Obstacle Height Table 3’ Mark Shadowed Areas Now that you know the light sources and obstacles, it’s time to determine the shadowed areas on your map. [/QUOTE]
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