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Request for clarification: Undead Fortitude
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<blockquote data-quote="Benjamin Olson" data-source="post: 8238410" data-attributes="member: 6988941"><p>1. There is no below zero in 5e. "Reduce to zero" covers a creature with 5 HP remaining taking 5 damage, 6 damage, or (potentially) 50 damage. The one major caveat is that enough damage in one hit to take a player character (or other creature for whom you choose to do death saves) to zero and then do their entire maximum HP beyond that will kill the character instantly.</p><p></p><p>2. Roll the save for them every time. If it was just once it would say as such.</p><p></p><p>5e Zombies can be a slog. It is advisable to use radiant damage (which circumvents the ability) or hit them hard (the highest amount of damage a standard zombie could possibly make their fortitude save on is 18 points). But for a low level group without a Cleric, Paladin, or someone else with radiant damage abilities and/or undead, it can be a serious and frustrating encounter, or worse, a dull and tedious one. </p><p></p><p>If there is one place where I think no DM should ever be criticized for fudging a die it is in letting a lingering zombie who is clearly no longer a real threat in an encounter that is clearly effectively over just die.</p></blockquote><p></p>
[QUOTE="Benjamin Olson, post: 8238410, member: 6988941"] 1. There is no below zero in 5e. "Reduce to zero" covers a creature with 5 HP remaining taking 5 damage, 6 damage, or (potentially) 50 damage. The one major caveat is that enough damage in one hit to take a player character (or other creature for whom you choose to do death saves) to zero and then do their entire maximum HP beyond that will kill the character instantly. 2. Roll the save for them every time. If it was just once it would say as such. 5e Zombies can be a slog. It is advisable to use radiant damage (which circumvents the ability) or hit them hard (the highest amount of damage a standard zombie could possibly make their fortitude save on is 18 points). But for a low level group without a Cleric, Paladin, or someone else with radiant damage abilities and/or undead, it can be a serious and frustrating encounter, or worse, a dull and tedious one. If there is one place where I think no DM should ever be criticized for fudging a die it is in letting a lingering zombie who is clearly no longer a real threat in an encounter that is clearly effectively over just die. [/QUOTE]
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Request for clarification: Undead Fortitude
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