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Request for Comment: Hero Points
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<blockquote data-quote="Wicht" data-source="post: 4963666" data-attributes="member: 221"><p>When we first started Rise of the Runelords, I used Action points and Hero Points both (explained in a moment) and I noticed the same problems with hoarding. I also found that too many of them simply detracted from the drama of using them. Over the course of the AP I fiddled with the system till I got something I like. So my current system is this: Each PC begins play with 1 hero point and 3 action points. Thats the maximum they can ever have. They action points are renewed when a PC levels up to the maximum of 3. The hero point is renewed when a full adventure (1 module, 1 AP book, etc.) is finished. Thus the hero points are normally reserved by the PCs for the final fight (which is appropriate) but not always. </p><p></p><p><strong>Action points</strong>: Action points can be used to add 1d6 to any d20 roll before the DM says whether the roll is successful or not. At higher levels this increases to 2d6 and 3d6. An action point can also be used to recall 1 spell just cast or to provide a free standard action in a round. </p><p></p><p><strong>Hero Points</strong>: A hero point can be used to make a single action automatically successful and highly so. In combat this translates to an automatic critical for one attack. It can also be used to avoid dropping below 1 hp once. That is, any attack that would reduce a PC to lower than 1 hp is countered by the hero point and the PC is left with 1 hp.</p></blockquote><p></p>
[QUOTE="Wicht, post: 4963666, member: 221"] When we first started Rise of the Runelords, I used Action points and Hero Points both (explained in a moment) and I noticed the same problems with hoarding. I also found that too many of them simply detracted from the drama of using them. Over the course of the AP I fiddled with the system till I got something I like. So my current system is this: Each PC begins play with 1 hero point and 3 action points. Thats the maximum they can ever have. They action points are renewed when a PC levels up to the maximum of 3. The hero point is renewed when a full adventure (1 module, 1 AP book, etc.) is finished. Thus the hero points are normally reserved by the PCs for the final fight (which is appropriate) but not always. [B]Action points[/B]: Action points can be used to add 1d6 to any d20 roll before the DM says whether the roll is successful or not. At higher levels this increases to 2d6 and 3d6. An action point can also be used to recall 1 spell just cast or to provide a free standard action in a round. [B]Hero Points[/B]: A hero point can be used to make a single action automatically successful and highly so. In combat this translates to an automatic critical for one attack. It can also be used to avoid dropping below 1 hp once. That is, any attack that would reduce a PC to lower than 1 hp is countered by the hero point and the PC is left with 1 hp. [/QUOTE]
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