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Request for DMing advice- split party!
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<blockquote data-quote="Pbartender" data-source="post: 1647705" data-attributes="member: 7533"><p>I've seen this sort of suddenly odd character behavior on occasion, and it usually means one of two things... Either the players are bored with the adventure, or they are bored with their current characters.</p><p></p><p>I suspect that the three players are a bit disappointed that the party's majority vote to not investigate the sub-plot was over-ruled by the NPC. From their point of view, they were trying to stick to the main goal of the adventure, and they got brushed off by the DM and (when they admittedly reacted poorly) were told to go home.</p><p></p><p>Looking at from the NPC's point of view, you must remember... The centaur has a goal too, and that goal is currently to get to a particular town under the protection of the PCs. Why should he want to stick around and delay his journey by investigating something that is better left to the local authorities? And why should he pay the PCs extra for something that isn't in their original job description?</p><p></p><p>Unless it's obviously an integral part of the campaign's plot, I'd either keep the NPC aloof in such a situation, or have him urge the PCs to stay the course.</p><p></p><p>So, what to do now?</p><p></p><p>I'd go talk to your three players out of game. Send them an email. Found out why they took off, and perhaps remind them that its a decidedly uncharacteristic thing for their characters to do. They might change their minds... Or you might. The important thing is to find out why they did it. Once you know that, a solution can be worked out.</p></blockquote><p></p>
[QUOTE="Pbartender, post: 1647705, member: 7533"] I've seen this sort of suddenly odd character behavior on occasion, and it usually means one of two things... Either the players are bored with the adventure, or they are bored with their current characters. I suspect that the three players are a bit disappointed that the party's majority vote to not investigate the sub-plot was over-ruled by the NPC. From their point of view, they were trying to stick to the main goal of the adventure, and they got brushed off by the DM and (when they admittedly reacted poorly) were told to go home. Looking at from the NPC's point of view, you must remember... The centaur has a goal too, and that goal is currently to get to a particular town under the protection of the PCs. Why should he want to stick around and delay his journey by investigating something that is better left to the local authorities? And why should he pay the PCs extra for something that isn't in their original job description? Unless it's obviously an integral part of the campaign's plot, I'd either keep the NPC aloof in such a situation, or have him urge the PCs to stay the course. So, what to do now? I'd go talk to your three players out of game. Send them an email. Found out why they took off, and perhaps remind them that its a decidedly uncharacteristic thing for their characters to do. They might change their minds... Or you might. The important thing is to find out why they did it. Once you know that, a solution can be worked out. [/QUOTE]
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