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<blockquote data-quote="LostSoul" data-source="post: 1647714" data-attributes="member: 386"><p>Roll with it. Proactive PCs are great. All you have to do is come up with whatever makes sense for a group of non-orcs trying to raise an orc army.</p><p></p><p>So maybe they encounter some orcs and get into a fight ("I ain't talking wit' no weak human"). Eventually they find out where the camp is (through whatever methods they feel like using - tracking, diplomacy, magic) and then have them go through some hoops to get to talk with the chief.</p><p></p><p>But maybe the increase in orc raids has something to do with what's going on in the rest of the kingdom. Maybe one of those lords is paying off the orcs to raid along trade routes to make it look like that lord is weak and incompetant, as well as draining his resources so he can't make a play for the throne. Or whatever politics work for you.</p><p></p><p>Now the PCs talk to the orc chief after proving that they are worthy, and they see some human aide at his side. "What's that guy doing there?" Well, now he's trying to kill the PCs.</p><p></p><p>And now you have a whole new plotline just because the PCs decided to do something different.</p><p></p><p>Meanwhile, with the other PCs (make sure you cut back and forth often enough so all players get a chance to do something - and try to have combats occur at the same real time, so everyone is fighting like normal), just run through whatever you had planned.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 1647714, member: 386"] Roll with it. Proactive PCs are great. All you have to do is come up with whatever makes sense for a group of non-orcs trying to raise an orc army. So maybe they encounter some orcs and get into a fight ("I ain't talking wit' no weak human"). Eventually they find out where the camp is (through whatever methods they feel like using - tracking, diplomacy, magic) and then have them go through some hoops to get to talk with the chief. But maybe the increase in orc raids has something to do with what's going on in the rest of the kingdom. Maybe one of those lords is paying off the orcs to raid along trade routes to make it look like that lord is weak and incompetant, as well as draining his resources so he can't make a play for the throne. Or whatever politics work for you. Now the PCs talk to the orc chief after proving that they are worthy, and they see some human aide at his side. "What's that guy doing there?" Well, now he's trying to kill the PCs. And now you have a whole new plotline just because the PCs decided to do something different. Meanwhile, with the other PCs (make sure you cut back and forth often enough so all players get a chance to do something - and try to have combats occur at the same real time, so everyone is fighting like normal), just run through whatever you had planned. [/QUOTE]
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