Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Request for Feat Trees
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SBMC" data-source="post: 2712232" data-attributes="member: 30040"><p>I have some advice for you on the Fighter side of things – where most of my experience lies. The feat choices are really conceptual.</p><p></p><p>There are really two types of general Fighter builds – the “Dexterity” Fighter and the “Strength” Fighter. Essentially what it means is where you put your high score(s); dexterity or strength. </p><p></p><p>The Dexterity Fighter:</p><p>The Dexterity Fighter has two options: Ranged or Two Weapon Fighting: Both require high dexterity scores.</p><p></p><p>Under Two Weapon Fighting there is also a “sub option” he can take using Weapon Finesse – but it costs a feat and has limitations of its own (and benefits for the high dex).</p><p></p><p>The Dexterity Fighter also has an issue with armor; as in maximum dexterity bonuses.</p><p></p><p>Many of the really good feats for both ranged and TWF require the higher BAB; such as Greater TWF at +11 (which you can’t get yet in the scenario you outlined) and Greater Weapon Specialization at +12 (but fighter 12 only)</p><p></p><p>Note – to keep it simple most of the feats I am looking at are from the PHB.</p><p></p><p>Ranged Fighter (assuming Human):</p><p>Iron Will (my personal mainstay after a bad experience in the nine hells!)</p><p>Point Blank Shot</p><p>Precise Shot</p><p>Far Shot</p><p>Rapid Shot</p><p>Many Shot</p><p>Improved Rapid Shot (CW)</p><p>Weapon Focus</p><p>Greater Weapon Focus</p><p>Weapon Specialization</p><p>Improved Critical</p><p></p><p>Two Weapon Fighter:</p><p>Iron Will (my personal mainstay after a bad experience in the nine hells!)</p><p>Two Weapon Fighting Fighter:</p><p>Two Weapon Fighting</p><p>Improved Two Weapon Fighting</p><p>Two Weapon Defense</p><p>Improved Two Weapon Defense</p><p>Weapon Focus</p><p>Greater Weapon Focus</p><p>Weapon Specialization</p><p>Improved Critical or Weapon Finesse.</p><p>Mage Slayer (CA)</p><p></p><p>The Strength Fighter:</p><p>Now there are really three options here; and the choices are more equipment oriented than feat oriented.</p><p></p><p>Damage machine: Take a two handed weapon and bash away; causing more damage then the badguy. Normally however one needs heavier armor to do this in the long run. Barbarians get away with it since when they rage they get the Strength bonuses (cause even more damage) and the Con bonuses. </p><p></p><p>The Wall of selfishness: Heavy armor, tower shield, have Combat expertise in the feat mix, fights defensively a lot. This guy is more concerned about not taking damage than causing damage. Really the opponents hurt themselves more when they hit this guy themselves than if they get hit - Like punching a wall! A favorite target of enemy casters. </p><p></p><p>Tank (many call the: Sword & Board” Fighter): Higher end medium or heavier armor, light or large shield used, at least a +1 Dex Bonus. Money goes into enhancing shield and armor primarily (but ya got to have at least a +1 sword!). This guy has a high AC, does a good amount of damage with his high strength score and Weapon Specialization – he gets the best of all worlds:</p><p></p><p>#1 He does not burn a ton of feats on his fighting style (as in TWF)</p><p>#2 He can still move around with ease and keep up with the party.</p><p>#3 He can still dish out damage quite well (say 1d8+6; 4 for un-enhanced Strength and +2 for Weapon specialization)</p><p>#4 He has the higher AC due to the shield (vs. Two handed weapon)</p><p></p><p>In conclusion: Therefore he can dish it out and not get hit very often himself</p><p></p><p>Here is one of my favorite feat mixes:</p><p>Iron Will (my personal mainstay after a bad experience in the nine hells!)</p><p>Weapon Focus</p><p>Greater Weapon Focus</p><p>Weapon Specialization</p><p>Improved Critical</p><p>Power Attack</p><p>Cleave</p><p>Great Cleave</p><p>Improved Bull Rush</p><p>Pushback (MiniHB)</p><p>Quick Draw (this one makes a real difference! Believe me!)</p><p>Combat Reflexes (if you have at least a +1 dex mod) or Mage Slayer (CA)</p><p></p><p>There are tons of ways to go with this – these are just my recommendations off the top of my head and I use similar ones frequently. </p><p></p><p>If you spend some time on horseback in battle then take Mounted Combat at least. But if the vast majority of your time is underground; you can take that later on.</p><p></p><p>Just to toss it in there – for the Strength Fighter I would say to always endeavor to get that armor enhanced and get that Belt of Giant Strength! </p><p></p><p>Just my two cents…</p></blockquote><p></p>
[QUOTE="SBMC, post: 2712232, member: 30040"] I have some advice for you on the Fighter side of things – where most of my experience lies. The feat choices are really conceptual. There are really two types of general Fighter builds – the “Dexterity” Fighter and the “Strength” Fighter. Essentially what it means is where you put your high score(s); dexterity or strength. The Dexterity Fighter: The Dexterity Fighter has two options: Ranged or Two Weapon Fighting: Both require high dexterity scores. Under Two Weapon Fighting there is also a “sub option” he can take using Weapon Finesse – but it costs a feat and has limitations of its own (and benefits for the high dex). The Dexterity Fighter also has an issue with armor; as in maximum dexterity bonuses. Many of the really good feats for both ranged and TWF require the higher BAB; such as Greater TWF at +11 (which you can’t get yet in the scenario you outlined) and Greater Weapon Specialization at +12 (but fighter 12 only) Note – to keep it simple most of the feats I am looking at are from the PHB. Ranged Fighter (assuming Human): Iron Will (my personal mainstay after a bad experience in the nine hells!) Point Blank Shot Precise Shot Far Shot Rapid Shot Many Shot Improved Rapid Shot (CW) Weapon Focus Greater Weapon Focus Weapon Specialization Improved Critical Two Weapon Fighter: Iron Will (my personal mainstay after a bad experience in the nine hells!) Two Weapon Fighting Fighter: Two Weapon Fighting Improved Two Weapon Fighting Two Weapon Defense Improved Two Weapon Defense Weapon Focus Greater Weapon Focus Weapon Specialization Improved Critical or Weapon Finesse. Mage Slayer (CA) The Strength Fighter: Now there are really three options here; and the choices are more equipment oriented than feat oriented. Damage machine: Take a two handed weapon and bash away; causing more damage then the badguy. Normally however one needs heavier armor to do this in the long run. Barbarians get away with it since when they rage they get the Strength bonuses (cause even more damage) and the Con bonuses. The Wall of selfishness: Heavy armor, tower shield, have Combat expertise in the feat mix, fights defensively a lot. This guy is more concerned about not taking damage than causing damage. Really the opponents hurt themselves more when they hit this guy themselves than if they get hit - Like punching a wall! A favorite target of enemy casters. Tank (many call the: Sword & Board” Fighter): Higher end medium or heavier armor, light or large shield used, at least a +1 Dex Bonus. Money goes into enhancing shield and armor primarily (but ya got to have at least a +1 sword!). This guy has a high AC, does a good amount of damage with his high strength score and Weapon Specialization – he gets the best of all worlds: #1 He does not burn a ton of feats on his fighting style (as in TWF) #2 He can still move around with ease and keep up with the party. #3 He can still dish out damage quite well (say 1d8+6; 4 for un-enhanced Strength and +2 for Weapon specialization) #4 He has the higher AC due to the shield (vs. Two handed weapon) In conclusion: Therefore he can dish it out and not get hit very often himself Here is one of my favorite feat mixes: Iron Will (my personal mainstay after a bad experience in the nine hells!) Weapon Focus Greater Weapon Focus Weapon Specialization Improved Critical Power Attack Cleave Great Cleave Improved Bull Rush Pushback (MiniHB) Quick Draw (this one makes a real difference! Believe me!) Combat Reflexes (if you have at least a +1 dex mod) or Mage Slayer (CA) There are tons of ways to go with this – these are just my recommendations off the top of my head and I use similar ones frequently. If you spend some time on horseback in battle then take Mounted Combat at least. But if the vast majority of your time is underground; you can take that later on. Just to toss it in there – for the Strength Fighter I would say to always endeavor to get that armor enhanced and get that Belt of Giant Strength! Just my two cents… [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Request for Feat Trees
Top