Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Request for help: If your PC had to spend 2 years in the wild, how would he survive?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Edena_of_Neith" data-source="post: 303387" data-attributes="member: 2020"><p>Thanks for all the replies everyone! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> I appreciate the advice, and I'll act on it.</p><p></p><p> You know, I was thinking ... and it seems to me that if my 1st level wizard is wounded, he is in deep doo-doo.</p><p></p><p> After all, he is not skilled in healing or herbalogy (well, he is skilled in wizard herbalogy, but not healing herbalogy specifically.)</p><p></p><p> If he is wounded, there is no druid or cleric around to heal the wound.</p><p></p><p> Thus, we have a problem, Houston.</p><p></p><p> How does (and how did) a wounded man survive without antiseptics or even alcohol (in this case, beer or wine) to kill infections?</p><p> The infection could, I suppose, be burned out ... then there is the small matter of surviving the burn injury and perhaps shock as well.</p><p> I cannot see anyone amputating a limb on their body by themselves ... nobody is that tough (heck, even Bubba the Barbarian isn't THAT tough!)</p><p></p><p> And wounds are likely.</p><p> There is, inevitably, going to be an encounter.</p><p> Some encounters can be avoided by hiding.</p><p> Some encounters you can run from (in this case, ANY encounter that can be avoided by running, WILL be avoided by running.)</p><p> And yes, some encounters can be friendly, and others you can talk your way out of.</p><p></p><p> But an encounter where you must fight is almost a given, especially considering the time involved, and the fact the character ... is ... stuck in the glade and the general vicinity.</p><p></p><p> I would like to say that the idea given above - to destroy the local area to attract adventurers - is quite a novel approach.</p><p> Risky, but novel. </p><p> It might work.</p><p> It might bring a group of good or neutral adventurers who could be talked to, and who might help this wizard.</p><p> But it also might bring an evil party, or attract the local humanoids, or bring a mob of angry fey or even an angry treant.</p><p></p><p> Is it an idea worth trying? I'm thinking on that one.</p><p></p><p> My DM is very demanding on this.</p><p> He will not have it any other way but that the (unfortunate) character must spend those 2 years in (or around) that glade.</p><p> I do not wish to have a dead character at the end of that time ... there must be a way for this character to survive.</p><p></p><p> I like the idea of digging tunnels.</p><p> It was one of my first ideas.</p><p> But how do you dig tunnels with a sword? A hand axe? A dagger?</p><p> I mean, I know you could throw up a lot of dirt by digging by hand, and with the sword and axe, yes, but a tunnel? Could it be done?</p><p></p><p> I think hiding up in a tree is a very good idea. Especially if you can do that, then branchalate (however long it takes) to trees some distance away.</p><p> That way, when the bear or the orcs smell or track their way to the tree you climbed, they will find nothing.</p><p> And the trail will be old in any case ... they are most likely to think the person (or whatever it was) long gone.</p><p></p><p> I even think a treehouse might be a good idea, at least during the months in which the nighttime temperature does not drop below freezing.</p><p> I suppose that if one could be quiet enough, and careful enough, one could stay up in the shielding boughs of a large tree for a long time.</p><p> Not a ... comfortable ... way of making a living, but better uncomfortable than dead.</p><p></p><p> The problem is ... how to obtain food? This character is no elf - he cannot branchalate to the low branches for berries, and he cannot drop to the ground without leaving some sort of scent and/or tracks.</p><p> If he Magic Missiles prey, they will fall to the ground ... how to get them without leaving telltale signs?</p><p> And how to cook them? Can a man survive eating raw meat (yeah, I know, they do it in the sci-fi books. But eating raw meat is ... very ... dangerous, from everything I've heard.)</p><p></p><p> I welcome any thoughts concerning this.</p><p> What do you'all think?</p><p></p><p> I mean, I have heard (and appreciate) you saying a wizard simply could not make it for those 2 years ... but my DM has laid out the conditions, and he isn't budging from them.</p><p></p><p> I have also learned that my character MAY NOT change classes during this time.</p><p> He can advance as a wizard (and he gains 2 spells per level advanced, too ... the spells appear magically in his book), but he may not multiclass or start over in another class.</p><p></p><p> A king sized problem for me. It's an impossible situation, really.</p><p> That's why I came and asked you people for answers.</p><p> Gamers tend to be very creative and intelligent people, and often have answers for such impossible situations as this one ...</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 303387, member: 2020"] Thanks for all the replies everyone! :) I appreciate the advice, and I'll act on it. You know, I was thinking ... and it seems to me that if my 1st level wizard is wounded, he is in deep doo-doo. After all, he is not skilled in healing or herbalogy (well, he is skilled in wizard herbalogy, but not healing herbalogy specifically.) If he is wounded, there is no druid or cleric around to heal the wound. Thus, we have a problem, Houston. How does (and how did) a wounded man survive without antiseptics or even alcohol (in this case, beer or wine) to kill infections? The infection could, I suppose, be burned out ... then there is the small matter of surviving the burn injury and perhaps shock as well. I cannot see anyone amputating a limb on their body by themselves ... nobody is that tough (heck, even Bubba the Barbarian isn't THAT tough!) And wounds are likely. There is, inevitably, going to be an encounter. Some encounters can be avoided by hiding. Some encounters you can run from (in this case, ANY encounter that can be avoided by running, WILL be avoided by running.) And yes, some encounters can be friendly, and others you can talk your way out of. But an encounter where you must fight is almost a given, especially considering the time involved, and the fact the character ... is ... stuck in the glade and the general vicinity. I would like to say that the idea given above - to destroy the local area to attract adventurers - is quite a novel approach. Risky, but novel. It might work. It might bring a group of good or neutral adventurers who could be talked to, and who might help this wizard. But it also might bring an evil party, or attract the local humanoids, or bring a mob of angry fey or even an angry treant. Is it an idea worth trying? I'm thinking on that one. My DM is very demanding on this. He will not have it any other way but that the (unfortunate) character must spend those 2 years in (or around) that glade. I do not wish to have a dead character at the end of that time ... there must be a way for this character to survive. I like the idea of digging tunnels. It was one of my first ideas. But how do you dig tunnels with a sword? A hand axe? A dagger? I mean, I know you could throw up a lot of dirt by digging by hand, and with the sword and axe, yes, but a tunnel? Could it be done? I think hiding up in a tree is a very good idea. Especially if you can do that, then branchalate (however long it takes) to trees some distance away. That way, when the bear or the orcs smell or track their way to the tree you climbed, they will find nothing. And the trail will be old in any case ... they are most likely to think the person (or whatever it was) long gone. I even think a treehouse might be a good idea, at least during the months in which the nighttime temperature does not drop below freezing. I suppose that if one could be quiet enough, and careful enough, one could stay up in the shielding boughs of a large tree for a long time. Not a ... comfortable ... way of making a living, but better uncomfortable than dead. The problem is ... how to obtain food? This character is no elf - he cannot branchalate to the low branches for berries, and he cannot drop to the ground without leaving some sort of scent and/or tracks. If he Magic Missiles prey, they will fall to the ground ... how to get them without leaving telltale signs? And how to cook them? Can a man survive eating raw meat (yeah, I know, they do it in the sci-fi books. But eating raw meat is ... very ... dangerous, from everything I've heard.) I welcome any thoughts concerning this. What do you'all think? I mean, I have heard (and appreciate) you saying a wizard simply could not make it for those 2 years ... but my DM has laid out the conditions, and he isn't budging from them. I have also learned that my character MAY NOT change classes during this time. He can advance as a wizard (and he gains 2 spells per level advanced, too ... the spells appear magically in his book), but he may not multiclass or start over in another class. A king sized problem for me. It's an impossible situation, really. That's why I came and asked you people for answers. Gamers tend to be very creative and intelligent people, and often have answers for such impossible situations as this one ... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Request for help: If your PC had to spend 2 years in the wild, how would he survive?
Top