Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Request for help: If your PC had to spend 2 years in the wild, how would he survive?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Amator" data-source="post: 303973" data-attributes="member: 6579"><p>If you can, get a familiar. A hawk would probably be best, as it can hunt and retrieve things on the ground for you. Alertness will come in handy for suprise attacks as well.</p><p></p><p>Your wizard should be a smart guy, and you said he had previous experience in the wilds. Your task is to basically become MacGuyver. </p><p></p><p>Need to dig out a tunnel? Cut down a tree and use controlled fire or a stone tool to form a shovel. </p><p></p><p>Your DM should let you figure out how to build basic pit traps and dead falls. Have an obvious door to this tunnel(hopefully covered in animal hide to keep out wind and rain) with several boobytraps, but also try to have a more or less hidden escape root that is under a shrub of some sort. A basic treehouse would also serve you well. Find a forked limb large enough to rest comfortably in, and put some skins for comfort(after curing the skins in your fire and washing them so they don't retain animal scents), some dried food, and a stone dagger or two. </p><p></p><p>Build lots of boobytraps. Spiked bamboo(or limbs if no bamboo is around) smeared with feces is a good way to give an orc with a good nose a bad day. </p><p></p><p>A few ideas if you make it long enough to reach 2nd level:</p><p></p><p>Obscuring Mists - If you're surrounded by foes, this should give you an advantage as you should know your glade intimately well after a few days, and foes stumbling around in mists are pretty likely to meet your boobytraps.</p><p></p><p>True Strike - Works well with your bow, especially if you're in a tree and have time to cast it again before they can get to you.</p><p></p><p>Spider Climb - Works very well in the forest.</p><p></p><p>Be smart and ADAPT. There are ways to avoid nearly any method of detection. If you're worried about your scent you can either mask it or find something stronger. Pray for a skunk. Leave meat with nasty things inside for track dogs to digest. If you're stuck with a particular problem, do a search on a survivalist website. These guys spend hours everyday worrying about the problems your character will have. Make good use of the Alchemy skill.</p></blockquote><p></p>
[QUOTE="Amator, post: 303973, member: 6579"] If you can, get a familiar. A hawk would probably be best, as it can hunt and retrieve things on the ground for you. Alertness will come in handy for suprise attacks as well. Your wizard should be a smart guy, and you said he had previous experience in the wilds. Your task is to basically become MacGuyver. Need to dig out a tunnel? Cut down a tree and use controlled fire or a stone tool to form a shovel. Your DM should let you figure out how to build basic pit traps and dead falls. Have an obvious door to this tunnel(hopefully covered in animal hide to keep out wind and rain) with several boobytraps, but also try to have a more or less hidden escape root that is under a shrub of some sort. A basic treehouse would also serve you well. Find a forked limb large enough to rest comfortably in, and put some skins for comfort(after curing the skins in your fire and washing them so they don't retain animal scents), some dried food, and a stone dagger or two. Build lots of boobytraps. Spiked bamboo(or limbs if no bamboo is around) smeared with feces is a good way to give an orc with a good nose a bad day. A few ideas if you make it long enough to reach 2nd level: Obscuring Mists - If you're surrounded by foes, this should give you an advantage as you should know your glade intimately well after a few days, and foes stumbling around in mists are pretty likely to meet your boobytraps. True Strike - Works well with your bow, especially if you're in a tree and have time to cast it again before they can get to you. Spider Climb - Works very well in the forest. Be smart and ADAPT. There are ways to avoid nearly any method of detection. If you're worried about your scent you can either mask it or find something stronger. Pray for a skunk. Leave meat with nasty things inside for track dogs to digest. If you're stuck with a particular problem, do a search on a survivalist website. These guys spend hours everyday worrying about the problems your character will have. Make good use of the Alchemy skill. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Request for help: If your PC had to spend 2 years in the wild, how would he survive?
Top