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Request for help: If your PC had to spend 2 years in the wild, how would he survive?
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<blockquote data-quote="Piratecat" data-source="post: 306295" data-attributes="member: 2"><p>You may be missing the obvious. ABSOLUTELY sell the secret of the glade! Set up your own little hut, then make sure that other people come - and bring their supply lines with them. Enough people, and merchants will bother to bring out food and supplies. After all, other people getting powers after 2 years doesn't stop you from getting them.</p><p></p><p>I will say, though, that if you were in my game I'd find this irksome. Taking your PC out of play for two years is tantamount to saying "I desperately want power that no one else has!" The problem, you see, is lost opportunity costs. Let's say that there are two Ashebrannors: Ashebrannor A and Ashebrannor B. A goes to live in a glade for a year, B stays with his friends and adventures.</p><p></p><p>After two years, A is either first or second level - maybe 3rd - and cold, friendless and hairy. He does have some undefined ability, though, such as SR 15 or a 1st to 3rd lvl spell-like ability.</p><p></p><p>MEanwhile, B has gone adventuring. After two years, he's now 11th level. He has tens of thousands of gold pieces, magical spells up the ying yang, and neat magic items.</p><p></p><p>You see? It isn't worth it; you'll get cooler stuff NOT staying in the grove, and you won't irritate your entire group in the process!</p></blockquote><p></p>
[QUOTE="Piratecat, post: 306295, member: 2"] You may be missing the obvious. ABSOLUTELY sell the secret of the glade! Set up your own little hut, then make sure that other people come - and bring their supply lines with them. Enough people, and merchants will bother to bring out food and supplies. After all, other people getting powers after 2 years doesn't stop you from getting them. I will say, though, that if you were in my game I'd find this irksome. Taking your PC out of play for two years is tantamount to saying "I desperately want power that no one else has!" The problem, you see, is lost opportunity costs. Let's say that there are two Ashebrannors: Ashebrannor A and Ashebrannor B. A goes to live in a glade for a year, B stays with his friends and adventures. After two years, A is either first or second level - maybe 3rd - and cold, friendless and hairy. He does have some undefined ability, though, such as SR 15 or a 1st to 3rd lvl spell-like ability. MEanwhile, B has gone adventuring. After two years, he's now 11th level. He has tens of thousands of gold pieces, magical spells up the ying yang, and neat magic items. You see? It isn't worth it; you'll get cooler stuff NOT staying in the grove, and you won't irritate your entire group in the process! [/QUOTE]
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Request for help: If your PC had to spend 2 years in the wild, how would he survive?
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