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Request for help: picking feats
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<blockquote data-quote="Tetsuyama" data-source="post: 433578" data-attributes="member: 3521"><p>I'd vote with Celebrim and go for Improved Initiative. It's a good companion for Combat Reflexes and Quickdraw. I tend to view Hold the Line as mostly a Psychic Warrior feat -- couple Hold the Line with Stand Still and it's *much* more effective than anyone else can make it. It's still handy for everyone else, but all too frequently you get hosed on it because your reach isn't as good as your opponents', so they charge without entering your threatened area. PsyWars get around the reach problem (in our campaign) with Reach, Expansion, and Polymorph.</p><p></p><p>This character also seems like to wield a Rapier rather than a Longsword, though that's just my impression from what you've said about him. I'm envisioning this as a more Dex-oriented than Str-oriented character. That leads me to think about Weapon Finesse for this character. That, coupled with Expertise and high tumble (see OA and ELH for effects of 15+ and 25+ ranks of tumble on Fighting Defensively), could make this character almost immune to normal melee and missile attacks (Great Scott! Look at that Dodge Bonus!).</p></blockquote><p></p>
[QUOTE="Tetsuyama, post: 433578, member: 3521"] I'd vote with Celebrim and go for Improved Initiative. It's a good companion for Combat Reflexes and Quickdraw. I tend to view Hold the Line as mostly a Psychic Warrior feat -- couple Hold the Line with Stand Still and it's *much* more effective than anyone else can make it. It's still handy for everyone else, but all too frequently you get hosed on it because your reach isn't as good as your opponents', so they charge without entering your threatened area. PsyWars get around the reach problem (in our campaign) with Reach, Expansion, and Polymorph. This character also seems like to wield a Rapier rather than a Longsword, though that's just my impression from what you've said about him. I'm envisioning this as a more Dex-oriented than Str-oriented character. That leads me to think about Weapon Finesse for this character. That, coupled with Expertise and high tumble (see OA and ELH for effects of 15+ and 25+ ranks of tumble on Fighting Defensively), could make this character almost immune to normal melee and missile attacks (Great Scott! Look at that Dodge Bonus!). [/QUOTE]
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