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<blockquote data-quote="the Jester" data-source="post: 1884234" data-attributes="member: 1210"><p>Oooh! Oooh! I got one!! No reason it has to be unique... if your party needs an EL 30 challenge, just use a dozen of 'em! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p><strong>XUKRISCHIS, Horror from the Far Realms</strong></p><p>Gelatinous Fiendish Pseudonatural Advanced Purple Worm of Legend</p><p>Gargantuan Outsider (Extraplanar)</p><p>Hit Dice: 32d10+512 (688 hp)</p><p>Initiative: +3</p><p>Speed: 10’, burrow 10’, swim 20’</p><p>Armor Class: 26 (-4 size, -2 dex, +21 natural), touch 5, flat-footed 26</p><p>Base Attack/Grapple: +32/+56</p><p>Attack: Bite +46 melee (6d6+17 plus 2d4 acid)</p><p>Full Attack: Bite +46 melee (6d6+17 plus 2d4 acid) and sting +44 melee (2d8+8 plus 2d4 acid plus poison) and slam +43 melee (4d6+8 plus 2d4 acid)</p><p>Space/Reach: 20’/15’</p><p>Special Attacks: Acid, improved grab, poison, raging blood, smite good, swallow whole, true strike </p><p>Special Qualities: Alternate form, blindsight 60’, darkvision 60’, DR 10/magic, fast healing 5, greater damage, immunity to polymorphing and stunning, resilient, resistance to acid 10, cold 10, electricity 10 and fire 10, SR 25, tremorsense 60’</p><p>Saves: Fort +28 (+32 vs. poison and paralysis), Ref +12, Will +11 (+15 vs. mind-affecting and sleep effects)</p><p>Abilities: Str 45, Dex 8, Con 41, Int 5, Wis 6, Cha 8</p><p>Skills: Hide -13, Listen +25, Swim +35</p><p>Feats: Awesome Blow, Cleave, Improved Bull Rush, Improved Initiative, Improved Natural Armor (x3), Improved Natural Attack (bite), Improved Toughness, Multiattack, Power Attack, Weapon Focus (bite), Weapon Focus (sting)</p><p>Environment: Far Realms</p><p>Organization: Solitary or with a nest of 2-7 greater pseudonatural huge centipedes</p><p>Challenge Rating: 23</p><p>Treasure: None</p><p>Alignment: Neutral evil</p><p></p><p><em>What must surely be the most frightful looking creature in the multiverse moves slowly before you. Gigantic in proportion, it pulses and rumbles, emitting weird odors and strange noises. Stretching easily 70’ or more long, the hideous entity looks like nothing so much as a 10’ diameter strand of seemingly aware mucus. A gross, slimy perspiration seems to leak out of the thing all over, and while one end contains a bizarre set of hard-looking crusty ridges that disturbingly resembles a mouth, the other end has a long, tapered, spear-like protrusion of crusted mucus-like material dripping some foul-smelling yellow excretion.</em></p><p></p><p><strong>Combat</strong></p><p></p><p>Xurkrischis is sentient, albeit not highly intelligent. It knows that it is vulnerable to attacks from afar, so if it suffers more than half its hit points in damage without having a target it can engage in melee it will usually seek to burrow away to safety. When not seriously threatened, Xurkrischis constantly eats, preferring to dine on sentient creatures but being totally omnivorous in principle.</p><p></p><p><strong>Frightful Presence (Ex):</strong> Xurkrischis can make a horrible burbling, farting sound accompanied by a hideous stench, inspiring terror in all creatures within 40’ that have fewer than 32 HD. Each potentially affected creature must make a Will save (DC 25) or become shaken- a condition that lasts until the opponent is out of range. A successful save leaves the creature immune to Xurkrischis’ frightful presence for 24 hours.</p><p> </p><p><strong>Improved Grab (Ex):</strong> Xurkrischis can make a free grapple check without provoking attacks of opportunity when it hits an opponent of Huge or smaller size with his bite.</p><p></p><p><strong>Poison (Ex):</strong> Poisons run from the stinger of the hideous fiend called Xurkrischis (Fort DC 41; initial damage 1d6 str, secondary damage 2d6 str).</p><p> </p><p><strong>Raging Blood (Su):</strong> Whenever Xurkrischis is damaged, a spray of acid is emited in a 5’ cone. Any creature within the cone suffers 1d4 hp of acid damage (no save). Xurkrischis is unaffected by its own fluids.</p><p> </p><p><strong>Smite Good (Su):</strong> Once per day the horror that is Xurkrischis can smite good on a normal melee attack, inflicting an extra +20 hp of damage against a good foe.</p><p></p><p><strong>Swallow Whole (Ex):</strong> Xurkrischis can swallow a grabbed opponent of Huge or smaller size by making a successful grapple check. A swallowed victim suffers 2d8+17 plus 2d4+8 acid damage each round; it can try to cut its way out with a light piercing or slashing weapon (requires 25 points of damage vs. AC 24).</p><p></p><p><strong>True Strike (Su):</strong> 1/day this horrible thing can make a normal attack roll with a +20 insight bonus. Xurkrischis is unaffected by the normal miss chance from concealment on this attack.</p><p> </p><p><strong>Alternate Form (Su):</strong> As a standard action, Xurkrischis can change from the terrible form he tends towards while on the Material Plane to a horrible, many-tentacled form resembling nothing so much as a fluid-filled anemone-shaped bag with leaking cloudy pustules all over its disgusting form. While it is within this form, other creatures receive a -1 morale penalty on attack rolls against it.</p><p></p><p><strong>Resilient (Ex):</strong> Xurkrischis has a form that is only partially defined. As such, it cannot be flanked, it takes -1d6 hp from a sneak attack and it takes only half the extra damage inflicted by a critical hit.</p></blockquote><p></p>
[QUOTE="the Jester, post: 1884234, member: 1210"] Oooh! Oooh! I got one!! No reason it has to be unique... if your party needs an EL 30 challenge, just use a dozen of 'em! :D [b]XUKRISCHIS, Horror from the Far Realms[/b] Gelatinous Fiendish Pseudonatural Advanced Purple Worm of Legend Gargantuan Outsider (Extraplanar) Hit Dice: 32d10+512 (688 hp) Initiative: +3 Speed: 10’, burrow 10’, swim 20’ Armor Class: 26 (-4 size, -2 dex, +21 natural), touch 5, flat-footed 26 Base Attack/Grapple: +32/+56 Attack: Bite +46 melee (6d6+17 plus 2d4 acid) Full Attack: Bite +46 melee (6d6+17 plus 2d4 acid) and sting +44 melee (2d8+8 plus 2d4 acid plus poison) and slam +43 melee (4d6+8 plus 2d4 acid) Space/Reach: 20’/15’ Special Attacks: Acid, improved grab, poison, raging blood, smite good, swallow whole, true strike Special Qualities: Alternate form, blindsight 60’, darkvision 60’, DR 10/magic, fast healing 5, greater damage, immunity to polymorphing and stunning, resilient, resistance to acid 10, cold 10, electricity 10 and fire 10, SR 25, tremorsense 60’ Saves: Fort +28 (+32 vs. poison and paralysis), Ref +12, Will +11 (+15 vs. mind-affecting and sleep effects) Abilities: Str 45, Dex 8, Con 41, Int 5, Wis 6, Cha 8 Skills: Hide -13, Listen +25, Swim +35 Feats: Awesome Blow, Cleave, Improved Bull Rush, Improved Initiative, Improved Natural Armor (x3), Improved Natural Attack (bite), Improved Toughness, Multiattack, Power Attack, Weapon Focus (bite), Weapon Focus (sting) Environment: Far Realms Organization: Solitary or with a nest of 2-7 greater pseudonatural huge centipedes Challenge Rating: 23 Treasure: None Alignment: Neutral evil [i]What must surely be the most frightful looking creature in the multiverse moves slowly before you. Gigantic in proportion, it pulses and rumbles, emitting weird odors and strange noises. Stretching easily 70’ or more long, the hideous entity looks like nothing so much as a 10’ diameter strand of seemingly aware mucus. A gross, slimy perspiration seems to leak out of the thing all over, and while one end contains a bizarre set of hard-looking crusty ridges that disturbingly resembles a mouth, the other end has a long, tapered, spear-like protrusion of crusted mucus-like material dripping some foul-smelling yellow excretion.[/i] [b]Combat[/b] Xurkrischis is sentient, albeit not highly intelligent. It knows that it is vulnerable to attacks from afar, so if it suffers more than half its hit points in damage without having a target it can engage in melee it will usually seek to burrow away to safety. When not seriously threatened, Xurkrischis constantly eats, preferring to dine on sentient creatures but being totally omnivorous in principle. [b]Frightful Presence (Ex):[/b] Xurkrischis can make a horrible burbling, farting sound accompanied by a hideous stench, inspiring terror in all creatures within 40’ that have fewer than 32 HD. Each potentially affected creature must make a Will save (DC 25) or become shaken- a condition that lasts until the opponent is out of range. A successful save leaves the creature immune to Xurkrischis’ frightful presence for 24 hours. [b]Improved Grab (Ex):[/b] Xurkrischis can make a free grapple check without provoking attacks of opportunity when it hits an opponent of Huge or smaller size with his bite. [b]Poison (Ex):[/b] Poisons run from the stinger of the hideous fiend called Xurkrischis (Fort DC 41; initial damage 1d6 str, secondary damage 2d6 str). [b]Raging Blood (Su):[/b] Whenever Xurkrischis is damaged, a spray of acid is emited in a 5’ cone. Any creature within the cone suffers 1d4 hp of acid damage (no save). Xurkrischis is unaffected by its own fluids. [b]Smite Good (Su):[/b] Once per day the horror that is Xurkrischis can smite good on a normal melee attack, inflicting an extra +20 hp of damage against a good foe. [b]Swallow Whole (Ex):[/b] Xurkrischis can swallow a grabbed opponent of Huge or smaller size by making a successful grapple check. A swallowed victim suffers 2d8+17 plus 2d4+8 acid damage each round; it can try to cut its way out with a light piercing or slashing weapon (requires 25 points of damage vs. AC 24). [b]True Strike (Su):[/b] 1/day this horrible thing can make a normal attack roll with a +20 insight bonus. Xurkrischis is unaffected by the normal miss chance from concealment on this attack. [b]Alternate Form (Su):[/b] As a standard action, Xurkrischis can change from the terrible form he tends towards while on the Material Plane to a horrible, many-tentacled form resembling nothing so much as a fluid-filled anemone-shaped bag with leaking cloudy pustules all over its disgusting form. While it is within this form, other creatures receive a -1 morale penalty on attack rolls against it. [b]Resilient (Ex):[/b] Xurkrischis has a form that is only partially defined. As such, it cannot be flanked, it takes -1d6 hp from a sneak attack and it takes only half the extra damage inflicted by a critical hit. [/QUOTE]
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