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<blockquote data-quote="Sandain" data-source="post: 1982983" data-attributes="member: 19306"><p>Since Slerotin's name has been mentioned....</p><p></p><p>Slerotin, Male Human Wiz32/ArMa5/SplSci1: CR 38; Medium Humanoid; HD 32d4+5d4+1d6+418; hp 289 (Disabled -11/Dying -32/Injury 32); Init +15; Spd 30; AC 49 (FF 38, Touch 37); Base Atk +19/+14 base melee, +30/+25 base ranged; Grapple +10; Full Atk </p><p>+29/+24 Melee (exodus 1d6+10/crit 20/x2); +15/+10 Melee (unarmed strike 1d3/crit 20/x2); SA CL 39; SQ +5 inherent bonus to CON and INT, +2 inherent bonus to DEX, contingency (stoneskin); SR 35; Class Features: Wizard: Scribe Scroll, Summon Familiar, Spells, Spellbooks, Bonus Feat (4), Epic Bonus Feat; Archmage: High Arcana, High Arcana, Bonus caster level (5), Arcane Fire (Su), Mastery of Elements, Mastery of Counterspelling, Mastery of Shaping, Arcane Reach (Su); Spell Scion: Bonus caster level; AL N; SV Fort +41, Ref +41, Will +37; STR 11, DEX 32, CON 32, INT 42, WIS 13, CHA 13.</p><p>Skills and Feats: Appraise +26, Concentration +52, Craft (Alchemy) +52, Craft (Bookbinding) +19, Decipher Script +54, Diplomacy +13, Gather Information +4, Knowledge (Arcana) +57, Knowledge (Architecture and Engineering) +21, Knowledge (Dungeoneering) +31, Knowledge (Forbidden Lore) +31, Knowledge (Geography) +46, Knowledge (History) +46, Knowledge (Local) +31, Knowledge (Nature) +31, Knowledge (Nobility and Royalty) +26, Knowledge (Religion) +26, Knowledge (The Planes) +52, Knowledge (Underdark) +21, Profession (Astrologer) +11, Profession (Scribe) +6, Search +36, Sense Motive +7, Speak Language +4, Spellcraft +62, Tumble +21; Combat Casting, Craft Artifact, Craft Staff, Craft Wondrous Item, Empower Spell, Forge Ring, Greater Spell Focus: Evocation, Greater Spell Penetration, Heighten Spell, Improved Counterspell, Improved Initiative, Improved Metamagic, Improved Spell Capacity x5, Maximize Spell, Quicken Spell, Scribe Scroll, Skill Focus: Spellcraft, Spell Focus: Evocation, Spell Penetration.</p><p>Spells Known (Wiz 4/8/8/8/8/7/7/7/7/6): DM’s choice minus the named wizard spells; epic – eclipse, eidolon, epic counterspell, epic mage armor, epic spell reflection, greater spell resistance, greater ruin, hellball, invoked devastation, nailed to the sky, rain of fire, raise island, ruin, safe time, slerotin’s tunnel, spell worm, superb dispelling, time duplicate. </p><p>Spells Prepared (Wiz 4/8/8/8/8/7/7/7/7/6): DM’s choice. </p><p>Possessions: +12 amulet of epic health, +12 bracers of epic armor, +10 cloak of epic resistance, +12 gloves of epic dexterity, +12 headband of epic intellect, ioun stone, dusty rose [prism], ioun stone, orange [prism], pearl of power, two spells, robe of glorious archimagus (grants a +5 insight bonus to AC, SR 35, +5 insight bonus to saves, and +2 enhancement bonus on caster level checks to overcome SR), +10 ring of epic protection and spell turning, ring of epic energy resistance (acid, electricity, fire, ice, sonic) staff of final migration (see below), spellbooks, spell component case. </p><p></p><p>Exodus: This darkwood and cold iron/ adamantine alloy banded staff acts as a staff of the magi with the following changes. The staff is also a +10 quarterstaff: (defending, brilliant energy, ghost touch, spell storing) weapon. In addition, the staff also maximizes all evocation spells (5/day) and has the following powers. </p><p>• The following powers drain 1 charge per usage: (disintegrate, lower resistance, move earth, passwall, wall of force.). </p><p>• The following powers drain 2 charges per usage: (anti-magic shell, dimensional lock, freedom, polymorph any object, prismatic sphere)</p><p>• The following powers drain 10 charges per usage and may only be employed once/ week: (hellball, slerotin’s tunnel)</p><p>• The following power may only be cast by a wizard of 29th level or above with nine other wizards 21st level or above, it may only be cast once/ year and drains 20 charges per usage. (invoked devastation). </p><p>Strong (all schools); CL 20th; Weight 5 lb.</p><p></p><p>This is the very staff, Slerotin finished crafting over a millennia ago precipitating the Twin Cataclysms. The staff was finished mere days before the first drops of colorless fire fell onto the Suel Basin. Using this staff, Slerotin led the Suel folk beneath the Crystalmist Mountains into the present date, Yeomanry. On his deathbed, Slerotin granted the staff to his only apprentice who is rumored (with the aid of an elderly cleric of Wee Jas) to have hidden the powerful weapon somewhere in the Crystalmist Mountains.</p></blockquote><p></p>
[QUOTE="Sandain, post: 1982983, member: 19306"] Since Slerotin's name has been mentioned.... Slerotin, Male Human Wiz32/ArMa5/SplSci1: CR 38; Medium Humanoid; HD 32d4+5d4+1d6+418; hp 289 (Disabled -11/Dying -32/Injury 32); Init +15; Spd 30; AC 49 (FF 38, Touch 37); Base Atk +19/+14 base melee, +30/+25 base ranged; Grapple +10; Full Atk +29/+24 Melee (exodus 1d6+10/crit 20/x2); +15/+10 Melee (unarmed strike 1d3/crit 20/x2); SA CL 39; SQ +5 inherent bonus to CON and INT, +2 inherent bonus to DEX, contingency (stoneskin); SR 35; Class Features: Wizard: Scribe Scroll, Summon Familiar, Spells, Spellbooks, Bonus Feat (4), Epic Bonus Feat; Archmage: High Arcana, High Arcana, Bonus caster level (5), Arcane Fire (Su), Mastery of Elements, Mastery of Counterspelling, Mastery of Shaping, Arcane Reach (Su); Spell Scion: Bonus caster level; AL N; SV Fort +41, Ref +41, Will +37; STR 11, DEX 32, CON 32, INT 42, WIS 13, CHA 13. Skills and Feats: Appraise +26, Concentration +52, Craft (Alchemy) +52, Craft (Bookbinding) +19, Decipher Script +54, Diplomacy +13, Gather Information +4, Knowledge (Arcana) +57, Knowledge (Architecture and Engineering) +21, Knowledge (Dungeoneering) +31, Knowledge (Forbidden Lore) +31, Knowledge (Geography) +46, Knowledge (History) +46, Knowledge (Local) +31, Knowledge (Nature) +31, Knowledge (Nobility and Royalty) +26, Knowledge (Religion) +26, Knowledge (The Planes) +52, Knowledge (Underdark) +21, Profession (Astrologer) +11, Profession (Scribe) +6, Search +36, Sense Motive +7, Speak Language +4, Spellcraft +62, Tumble +21; Combat Casting, Craft Artifact, Craft Staff, Craft Wondrous Item, Empower Spell, Forge Ring, Greater Spell Focus: Evocation, Greater Spell Penetration, Heighten Spell, Improved Counterspell, Improved Initiative, Improved Metamagic, Improved Spell Capacity x5, Maximize Spell, Quicken Spell, Scribe Scroll, Skill Focus: Spellcraft, Spell Focus: Evocation, Spell Penetration. Spells Known (Wiz 4/8/8/8/8/7/7/7/7/6): DM’s choice minus the named wizard spells; epic – eclipse, eidolon, epic counterspell, epic mage armor, epic spell reflection, greater spell resistance, greater ruin, hellball, invoked devastation, nailed to the sky, rain of fire, raise island, ruin, safe time, slerotin’s tunnel, spell worm, superb dispelling, time duplicate. Spells Prepared (Wiz 4/8/8/8/8/7/7/7/7/6): DM’s choice. Possessions: +12 amulet of epic health, +12 bracers of epic armor, +10 cloak of epic resistance, +12 gloves of epic dexterity, +12 headband of epic intellect, ioun stone, dusty rose [prism], ioun stone, orange [prism], pearl of power, two spells, robe of glorious archimagus (grants a +5 insight bonus to AC, SR 35, +5 insight bonus to saves, and +2 enhancement bonus on caster level checks to overcome SR), +10 ring of epic protection and spell turning, ring of epic energy resistance (acid, electricity, fire, ice, sonic) staff of final migration (see below), spellbooks, spell component case. Exodus: This darkwood and cold iron/ adamantine alloy banded staff acts as a staff of the magi with the following changes. The staff is also a +10 quarterstaff: (defending, brilliant energy, ghost touch, spell storing) weapon. In addition, the staff also maximizes all evocation spells (5/day) and has the following powers. • The following powers drain 1 charge per usage: (disintegrate, lower resistance, move earth, passwall, wall of force.). • The following powers drain 2 charges per usage: (anti-magic shell, dimensional lock, freedom, polymorph any object, prismatic sphere) • The following powers drain 10 charges per usage and may only be employed once/ week: (hellball, slerotin’s tunnel) • The following power may only be cast by a wizard of 29th level or above with nine other wizards 21st level or above, it may only be cast once/ year and drains 20 charges per usage. (invoked devastation). Strong (all schools); CL 20th; Weight 5 lb. This is the very staff, Slerotin finished crafting over a millennia ago precipitating the Twin Cataclysms. The staff was finished mere days before the first drops of colorless fire fell onto the Suel Basin. Using this staff, Slerotin led the Suel folk beneath the Crystalmist Mountains into the present date, Yeomanry. On his deathbed, Slerotin granted the staff to his only apprentice who is rumored (with the aid of an elderly cleric of Wee Jas) to have hidden the powerful weapon somewhere in the Crystalmist Mountains. [/QUOTE]
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