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Request for some Ideas (my players please avoid)
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<blockquote data-quote="Sandain" data-source="post: 2042122" data-attributes="member: 19306"><p>I have anidea for a Poison Elemental but its only sketchy and I am at work so have no access to any books or notes.</p><p></p><p>My first thought was try and get the theme of a Lovecraftian Moor, modelled on one of his short stories about a malevolent presence. </p><p></p><p>I live in a city called Rotorua which is the geothermal capital of the world, and there are some truely freakish landscapes and activity that takes place. We get workers dying of sulphuric poisoning if they stay down a hole too long. We have people falling into mud pools and being boiled alive. We have people losing feet by accidently walking through streams of natural forming acid.</p><p></p><p>The idea is that the Elemental isnt so much a creature - as a place. I think a templated Spirt of the Land or something would work. The players would have to search through and mists, rocks, mud pools, geysers not knowing what they were looking for. All the while the Elemental would be using the terrain to harrass the party - all the while the terrain IS the elemental.</p><p></p><p>Some hazzards would include super heated steam, acid fog, stinking cloud, acid streams, posion gas etc.</p><p></p><p><a href="http://www.nz.com/tour/Rotorua/Geothermal.html" target="_blank">http://www.nz.com/tour/Rotorua/Geothermal.html</a></p><p></p><p>So, how would they fight such a creature? with REALLY big spells that damgae the actual terrain I guess. It would give Dravot and Scorch a chance to unleash thier full destructive fury.</p><p></p><p>We know the part can fight underwater, how would they feel about fighting in a lake of hydrochloric acid?</p><p></p><p>In the original greyhawl hardcover, wasn't there a region in the hellfurnaces like this? I know you enjoy tying adventures back to Canon material.</p></blockquote><p></p>
[QUOTE="Sandain, post: 2042122, member: 19306"] I have anidea for a Poison Elemental but its only sketchy and I am at work so have no access to any books or notes. My first thought was try and get the theme of a Lovecraftian Moor, modelled on one of his short stories about a malevolent presence. I live in a city called Rotorua which is the geothermal capital of the world, and there are some truely freakish landscapes and activity that takes place. We get workers dying of sulphuric poisoning if they stay down a hole too long. We have people falling into mud pools and being boiled alive. We have people losing feet by accidently walking through streams of natural forming acid. The idea is that the Elemental isnt so much a creature - as a place. I think a templated Spirt of the Land or something would work. The players would have to search through and mists, rocks, mud pools, geysers not knowing what they were looking for. All the while the Elemental would be using the terrain to harrass the party - all the while the terrain IS the elemental. Some hazzards would include super heated steam, acid fog, stinking cloud, acid streams, posion gas etc. [url]http://www.nz.com/tour/Rotorua/Geothermal.html[/url] So, how would they fight such a creature? with REALLY big spells that damgae the actual terrain I guess. It would give Dravot and Scorch a chance to unleash thier full destructive fury. We know the part can fight underwater, how would they feel about fighting in a lake of hydrochloric acid? In the original greyhawl hardcover, wasn't there a region in the hellfurnaces like this? I know you enjoy tying adventures back to Canon material. [/QUOTE]
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