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<blockquote data-quote="Sandain" data-source="post: 2056330" data-attributes="member: 19306"><p>Hello,</p><p></p><p>This is Primal Water Elemental with Jesters Bile template attached. I thought the DC save for the Poison Spit ended up to high (96) so i did not count the Con bonus in.</p><p></p><p></p><p>Poison Elemental, Primal</p><p>Colossal Elemental (Poison, Extraplanar)</p><p></p><p>Hit Dice: 64d8+768 (1,176 hp)</p><p>Initiative: +14 (Dex)</p><p>Speed: 20 ft., swim 90 ft.</p><p>Armor Class: 68 (-8 size, +14 Dex, +52 natural)</p><p>Base Attack/Grapple: +50/82</p><p>Attack: Slam +59 (4d10+26/19-20)</p><p>Full Attack: 2 slam +59 (4d10+26/19-20)</p><p>Space/Reach: 30 ft./30 ft.</p><p>Special Attacks: Spit Poison</p><p>Special Qualities: Elemental traits, DR 15/-, SR 42, Immune to Acid and Poison</p><p>Saves: Fort +48, Ref +21, Will +28</p><p>Abilities: Str 46, Dex 38, Con 35, Int 8, Wis 13, Cha 13</p><p>Skills: Jump +9, Listen +57, Spot +48, Swim +21</p><p>Feats: Alertness, Cleave, Combat Reflexes,<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />Dodge, Great Cleave, Improved Critical (slam), Improved Sunder, Iron Will, Lightning Reflexes, Power Attack, Weapon Focus (slam)<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Epic Feats: Devastating Critical (slam), Epic Prowess (x2), Epic Toughness (x6), Epic Will, Overwhelming Critical (slam)</p><p>Climate/Terrain Any land</p><p>Organization: Solitary</p><p>Challenge Rating: 37</p><p>Treasure: None</p><p>Alignment: Neutral Evil</p><p>Advancement: 65-288 HD (Colossal)</p><p></p><p>Special Attacks: The Poison Elemental the ability to spit poison in a 30’ radius spread, to a range of 60’. This is an exceptional ability. This attack requires all caught within to make a Fort save, DC 74. If it fails, the victim takes acid and constitution damage of 10d6/3d6. Success indicates that the victim suffers half hp damage but no constitution damage. AThe Poison Elemental must wait 1d4 rounds before spitting bile again.</p></blockquote><p></p>
[QUOTE="Sandain, post: 2056330, member: 19306"] Hello, This is Primal Water Elemental with Jesters Bile template attached. I thought the DC save for the Poison Spit ended up to high (96) so i did not count the Con bonus in. Poison Elemental, Primal Colossal Elemental (Poison, Extraplanar) Hit Dice: 64d8+768 (1,176 hp) Initiative: +14 (Dex) Speed: 20 ft., swim 90 ft. Armor Class: 68 (-8 size, +14 Dex, +52 natural) Base Attack/Grapple: +50/82 Attack: Slam +59 (4d10+26/19-20) Full Attack: 2 slam +59 (4d10+26/19-20) Space/Reach: 30 ft./30 ft. Special Attacks: Spit Poison Special Qualities: Elemental traits, DR 15/-, SR 42, Immune to Acid and Poison Saves: Fort +48, Ref +21, Will +28 Abilities: Str 46, Dex 38, Con 35, Int 8, Wis 13, Cha 13 Skills: Jump +9, Listen +57, Spot +48, Swim +21 Feats: Alertness, Cleave, Combat Reflexes,:)Dodge, Great Cleave, Improved Critical (slam), Improved Sunder, Iron Will, Lightning Reflexes, Power Attack, Weapon Focus (slam):):):) Epic Feats: Devastating Critical (slam), Epic Prowess (x2), Epic Toughness (x6), Epic Will, Overwhelming Critical (slam) Climate/Terrain Any land Organization: Solitary Challenge Rating: 37 Treasure: None Alignment: Neutral Evil Advancement: 65-288 HD (Colossal) Special Attacks: The Poison Elemental the ability to spit poison in a 30’ radius spread, to a range of 60’. This is an exceptional ability. This attack requires all caught within to make a Fort save, DC 74. If it fails, the victim takes acid and constitution damage of 10d6/3d6. Success indicates that the victim suffers half hp damage but no constitution damage. AThe Poison Elemental must wait 1d4 rounds before spitting bile again. [/QUOTE]
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