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<blockquote data-quote="Sandain" data-source="post: 2290092" data-attributes="member: 19306"><p>Halga, Female Human Clr21/Hier2: CR 23; Medium Humanoid; HD 21d8+2d8+115; hp 245 (Disabled -5/Dying -20/Injury 20); Init +6; Spd 20; AC 40 (FF 37, Touch 19); Base Atk +21/+16/+11 base melee, +23/+18/+13 base ranged; Grapple +19; Full Atk +27/+22/+17 Melee (+6 Mace, heavy 1d8+10/crit 20/x2); +28/+23/+18 Ranged (+5 Crossbow, light 1d8+5/crit 19-20/x2); +20/+15/+10 Melee (+3 Bolts, crossbow (50) 1d4+7/crit 20/x2); +21/+16/+11 Melee (Unarmed strike 1d3+4/crit 20/x2); Class Features: Cleric: Spontaneous casting, Turn or rebuke undead (3+Cha.Mod/day), Spells, Domain Access (2), Hierophant: Special Abilities, Special Abilities, Increased Caster Level, Divine Reach (Su), Metamagic Feat; Evil domain power (You cast evil spells at +1 caster level), Trickery domain power (Bluff, Disguise, Hide are class skills); AL CE; SV Fort +24, Ref +19, Will +29; STR 18, DEX 23, CON 20, INT 16, WIS 30, CHA 20.</p><p>Skills: Bluff +21, Concentration +30, Diplomacy +24, Disguise +10, Heal +15, Hide +11, Knowledge (Arcana) +8, Knowledge (History) +8, Knowledge (Religion) +23, Knowledge (The Planes) +23, Knowledge (Underdark) +7, Spellcraft +30; Combat Casting, Craft Magic Arms and Armor, Craft Staff, Craft Wondrous Item, Domain Focus, Empower Spell, Heighten Spell, Improved Spell Capacity, Improved Turning, Spell Focus (Evil).</p><p>Languages: Common, Abyssal, Draconic, Infernal.</p><p>Spells Prepared (Clr 6/8/8/7/7/7/6/5/5/5): 0 - detect magic, guidance, light, mending, purify food and drink, read magic; 1st - deathwatch, detect good, doom, endure elements, entropic shield, obscuring mist, protection from good (d), protection from good, sanctuary; 2nd - align weapon, cure moderate wounds x2, darkness, deific vengeance, desecrate (d), hold person, restoration, lesser, sound burst; 3rd - animate dead, contagion, cure serious wounds x2, deeper darkness, glyph of warding, inflict serious wounds, nondetection (d), protection from energy; 4th - cure critical wounds x2, dimensional anchor, dismissal, doomtide, freedom of movement, spell immunity, unholy blight (d); 5th - atonement, break enchantment, dispel good (d), dispel good, flame strike, stalwart pact, unhallow; 6th -- banishment, blade barrier, create undead, dispel magic, greater, heal, mislead (d), word of recall; 7th - blasphemy (d), blasphemy, control weather, destruction, restoration, greater, spell resistance, mass; 8th - create greater undead, death pact, dimensional lock, polymorph any object (d), symbol of death, unholy aura; 9th - gate, heal, mass, implosion, storm of vengeance, summon monster IX, time stop (d).</p><p>Possessions: +6 mace, heavy: (unholy, paralyzing), +5 crossbow, light: (unholy), +3 bolts, crossbow (50), +6 full plate: (etherealness, fortification, moderate, ghost touch), +5 shield, heavy steel: (ghost touch), amulet of the faithful boneheart (grants a +8 enhancement bonus to Wis and Con, +6 resistance to all saves, and acts as a phylactery of faithfulness.), +6 belt of giant strength, boots of speed, +6 cloak of charisma, +6 gloves of dexterity, horn of evil, incense of meditation, ioun stone, iridescent [spindle], necklace of fireballs, type vi, ring of regeneration, +6 ring of epic protection, staff of soul ward (Charges: 28), holy symbol.</p></blockquote><p></p>
[QUOTE="Sandain, post: 2290092, member: 19306"] Halga, Female Human Clr21/Hier2: CR 23; Medium Humanoid; HD 21d8+2d8+115; hp 245 (Disabled -5/Dying -20/Injury 20); Init +6; Spd 20; AC 40 (FF 37, Touch 19); Base Atk +21/+16/+11 base melee, +23/+18/+13 base ranged; Grapple +19; Full Atk +27/+22/+17 Melee (+6 Mace, heavy 1d8+10/crit 20/x2); +28/+23/+18 Ranged (+5 Crossbow, light 1d8+5/crit 19-20/x2); +20/+15/+10 Melee (+3 Bolts, crossbow (50) 1d4+7/crit 20/x2); +21/+16/+11 Melee (Unarmed strike 1d3+4/crit 20/x2); Class Features: Cleric: Spontaneous casting, Turn or rebuke undead (3+Cha.Mod/day), Spells, Domain Access (2), Hierophant: Special Abilities, Special Abilities, Increased Caster Level, Divine Reach (Su), Metamagic Feat; Evil domain power (You cast evil spells at +1 caster level), Trickery domain power (Bluff, Disguise, Hide are class skills); AL CE; SV Fort +24, Ref +19, Will +29; STR 18, DEX 23, CON 20, INT 16, WIS 30, CHA 20. Skills: Bluff +21, Concentration +30, Diplomacy +24, Disguise +10, Heal +15, Hide +11, Knowledge (Arcana) +8, Knowledge (History) +8, Knowledge (Religion) +23, Knowledge (The Planes) +23, Knowledge (Underdark) +7, Spellcraft +30; Combat Casting, Craft Magic Arms and Armor, Craft Staff, Craft Wondrous Item, Domain Focus, Empower Spell, Heighten Spell, Improved Spell Capacity, Improved Turning, Spell Focus (Evil). Languages: Common, Abyssal, Draconic, Infernal. Spells Prepared (Clr 6/8/8/7/7/7/6/5/5/5): 0 - detect magic, guidance, light, mending, purify food and drink, read magic; 1st - deathwatch, detect good, doom, endure elements, entropic shield, obscuring mist, protection from good (d), protection from good, sanctuary; 2nd - align weapon, cure moderate wounds x2, darkness, deific vengeance, desecrate (d), hold person, restoration, lesser, sound burst; 3rd - animate dead, contagion, cure serious wounds x2, deeper darkness, glyph of warding, inflict serious wounds, nondetection (d), protection from energy; 4th - cure critical wounds x2, dimensional anchor, dismissal, doomtide, freedom of movement, spell immunity, unholy blight (d); 5th - atonement, break enchantment, dispel good (d), dispel good, flame strike, stalwart pact, unhallow; 6th -- banishment, blade barrier, create undead, dispel magic, greater, heal, mislead (d), word of recall; 7th - blasphemy (d), blasphemy, control weather, destruction, restoration, greater, spell resistance, mass; 8th - create greater undead, death pact, dimensional lock, polymorph any object (d), symbol of death, unholy aura; 9th - gate, heal, mass, implosion, storm of vengeance, summon monster IX, time stop (d). Possessions: +6 mace, heavy: (unholy, paralyzing), +5 crossbow, light: (unholy), +3 bolts, crossbow (50), +6 full plate: (etherealness, fortification, moderate, ghost touch), +5 shield, heavy steel: (ghost touch), amulet of the faithful boneheart (grants a +8 enhancement bonus to Wis and Con, +6 resistance to all saves, and acts as a phylactery of faithfulness.), +6 belt of giant strength, boots of speed, +6 cloak of charisma, +6 gloves of dexterity, horn of evil, incense of meditation, ioun stone, iridescent [spindle], necklace of fireballs, type vi, ring of regeneration, +6 ring of epic protection, staff of soul ward (Charges: 28), holy symbol. [/QUOTE]
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