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<blockquote data-quote="WizarDru" data-source="post: 2452707" data-attributes="member: 151"><p>And not too long after that, they'll encounter a very nasty room with a very nasty trick filled with undead led by THIS guy:</p><p></p><p><strong><u><span style="color: darkred">Foegar</span></u></strong>; <strong>Lich Clr20</strong>: CR 22; ECL 20; Size M; HD 20d8; hp 117; Init +6; Spd 0 ft, 30 ft; AC 40, touch 25, FF 39; BAB +15/+10/+5; Grapple +18; Melee Weapon +7/+2/-3 (1d6 + 3); SA Fear aura (DC 23 Will save), paralyzing touch (DC 23 Fortitude save); SQ Turn resistance (+4), DR 15/bludgeoning and magic, immunity to cold, electricity, polymorph, and mind-affecting attacks, undead traits; AL CE; SV Fort +18, Ref +7, Will +21; Str 16, Dex 14, Con 0, Int 10, Wis 24, Cha 12. </p><p> </p><p><strong>Skills and Feats</strong>: Concentration +23, Heal +19, Knowledge (Religion) +6, Listen +16, Spellcraft +15; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Combat Casting, Combat Reflexes, Extra Turning, Greater Spell Focus, Improved Initiative, Lightning Reflexes, Shield Proficiency, Simple Weapon Proficiency, Spell Focus. </p><p> </p><p><strong>Clr Spells Prepared (6/7/7/7/6/6/5/5/4/4)</strong>:<em> 0--Detect magic (2), Guidance, Read magic, Resistance, Virtue, 1--Bane, Command (2), Divine favor, Shield of faith, 2--Aid, Darkness, Silence (2), 3--Bestow curse, Blindness/deafness, Dispel magic, Inflict serious wounds (2), 4--Divine power, Inflict critical wounds (2), Spell immunity, 5--Break enchantment (2), Greater command (2), Summon monster v, 6--Animate objects, Antilife shell, Blade barrier, Harm (2), Heal (2), Mass bull's strength, 7--Destruction (2), Dictum, Mass inflict serious wounds, Repulsion, Word of chaos, 8--Fire storm (2), Greater spell immunity, Holy aura, Shield of law, 9--Energy drain, Implosion, Mass heal, Miracle.</em> </p><p><strong>Equipment</strong>: Chaos-box (full plate +3) (10150 gp, 50 lb), Chaos-slate (shield heavy steel +2) (4170 gp, 15 lb), Scarab of protection (38000 gp, 0 lb), Periapt of wisdom +6 (36000 gp, 0 lb). </p><p> </p><p>Special Attacks: Fear aura (DC 23 Will save), paralyzing touch (DC 23 Fortitude save) </p><p><em>Special Qualities</em>: Turn resistance (+4), DR 15/bludgeoning and magic, immunity to cold, electricity, polymorph, and mind-affecting attacks, undead traits </p><p>DOMAINS: Healing and Chaos (*indicates domain </p><p>spell) </p><p> </p><p><strong><span style="color: darkred">Chaos-Slate:</span></strong> +2 Heavy Steel Shield that grants Fire Resistance 20 </p><p><span style="color: darkred"><strong>Chaos-Box</strong></span>: +3 Full-Plate that grants +6 Profane Bonus to Wisdom </p><p> </p><p> </p><p>The more astute readers may note that Foegar doesn't have every spell picked out for 5th level. This is a practical matter, really. He'll never cast that many spells for it to be important for me to bother selecting them. <img src="http://www.goodman-games.com/forums/images/smiles/icon_biggrin.gif" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="WizarDru, post: 2452707, member: 151"] And not too long after that, they'll encounter a very nasty room with a very nasty trick filled with undead led by THIS guy: [b][u][color=darkred]Foegar[/color][/u][/b]; [b]Lich Clr20[/b]: CR 22; ECL 20; Size M; HD 20d8; hp 117; Init +6; Spd 0 ft, 30 ft; AC 40, touch 25, FF 39; BAB +15/+10/+5; Grapple +18; Melee Weapon +7/+2/-3 (1d6 + 3); SA Fear aura (DC 23 Will save), paralyzing touch (DC 23 Fortitude save); SQ Turn resistance (+4), DR 15/bludgeoning and magic, immunity to cold, electricity, polymorph, and mind-affecting attacks, undead traits; AL CE; SV Fort +18, Ref +7, Will +21; Str 16, Dex 14, Con 0, Int 10, Wis 24, Cha 12. [b]Skills and Feats[/b]: Concentration +23, Heal +19, Knowledge (Religion) +6, Listen +16, Spellcraft +15; Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Combat Casting, Combat Reflexes, Extra Turning, Greater Spell Focus, Improved Initiative, Lightning Reflexes, Shield Proficiency, Simple Weapon Proficiency, Spell Focus. [b]Clr Spells Prepared (6/7/7/7/6/6/5/5/4/4)[/b]:[i] 0--Detect magic (2), Guidance, Read magic, Resistance, Virtue, 1--Bane, Command (2), Divine favor, Shield of faith, 2--Aid, Darkness, Silence (2), 3--Bestow curse, Blindness/deafness, Dispel magic, Inflict serious wounds (2), 4--Divine power, Inflict critical wounds (2), Spell immunity, 5--Break enchantment (2), Greater command (2), Summon monster v, 6--Animate objects, Antilife shell, Blade barrier, Harm (2), Heal (2), Mass bull's strength, 7--Destruction (2), Dictum, Mass inflict serious wounds, Repulsion, Word of chaos, 8--Fire storm (2), Greater spell immunity, Holy aura, Shield of law, 9--Energy drain, Implosion, Mass heal, Miracle.[/i] [b]Equipment[/b]: Chaos-box (full plate +3) (10150 gp, 50 lb), Chaos-slate (shield heavy steel +2) (4170 gp, 15 lb), Scarab of protection (38000 gp, 0 lb), Periapt of wisdom +6 (36000 gp, 0 lb). Special Attacks: Fear aura (DC 23 Will save), paralyzing touch (DC 23 Fortitude save) [i]Special Qualities[/i]: Turn resistance (+4), DR 15/bludgeoning and magic, immunity to cold, electricity, polymorph, and mind-affecting attacks, undead traits DOMAINS: Healing and Chaos (*indicates domain spell) [b][color=darkred]Chaos-Slate:[/color][/b] +2 Heavy Steel Shield that grants Fire Resistance 20 [color=darkred][b]Chaos-Box[/b][/color]: +3 Full-Plate that grants +6 Profane Bonus to Wisdom The more astute readers may note that Foegar doesn't have every spell picked out for 5th level. This is a practical matter, really. He'll never cast that many spells for it to be important for me to bother selecting them. [img]http://www.goodman-games.com/forums/images/smiles/icon_biggrin.gif[/img] [/QUOTE]
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