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Request for thoughts on falling damage change
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<blockquote data-quote="Tormyr" data-source="post: 7114410" data-attributes="member: 6776887"><p>Thanks for your thoughts, but I am not sure about some aspects of what you said.</p><p></p><p>A 10 foot fall would do 10 damage under this system. A CR 1/8 bandit has 11 hit points and would not even be knocked out. A CR 0 Commoner has 4 hit points and would die from a 10 foot fall but would survive a 7 foot fall (with death saving throws enabled) or a 3 foot fall normally, but normally damaged isn't checked until the fall distance is 10 feet.. As for whether that distance is fatal, 6-10 feet is the most common height for death from falling from a ladder, and falls from even 2 feet can be lethal.</p><p></p><p>I am not sure what you mean about the dissipation of a falling body's energy not being associated with the falling speed, especially after saying damage scales linearly with fall height until terminal velocity takes hold. The thing is, drag is taking effect almost immediately, and the speed (and therefore the energy) increase is not linear after the first second. If I am missing something, let me know.</p><p></p><p>In the reference above, the body is falling at only 93 mph at 500 feet or about 3/4 of terminal velocity. Terminal velocity of ~120 mph is not reached until around 1500 feet, although it is fairly close after 1000 feet. I don't know if that would change the dice numbers you are proposing.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 7114410, member: 6776887"] Thanks for your thoughts, but I am not sure about some aspects of what you said. A 10 foot fall would do 10 damage under this system. A CR 1/8 bandit has 11 hit points and would not even be knocked out. A CR 0 Commoner has 4 hit points and would die from a 10 foot fall but would survive a 7 foot fall (with death saving throws enabled) or a 3 foot fall normally, but normally damaged isn't checked until the fall distance is 10 feet.. As for whether that distance is fatal, 6-10 feet is the most common height for death from falling from a ladder, and falls from even 2 feet can be lethal. I am not sure what you mean about the dissipation of a falling body's energy not being associated with the falling speed, especially after saying damage scales linearly with fall height until terminal velocity takes hold. The thing is, drag is taking effect almost immediately, and the speed (and therefore the energy) increase is not linear after the first second. If I am missing something, let me know. In the reference above, the body is falling at only 93 mph at 500 feet or about 3/4 of terminal velocity. Terminal velocity of ~120 mph is not reached until around 1500 feet, although it is fairly close after 1000 feet. I don't know if that would change the dice numbers you are proposing. [/QUOTE]
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