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Request for thoughts on falling damage change
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<blockquote data-quote="dave2008" data-source="post: 7114470" data-attributes="member: 83242"><p>I sorta agree except that even at low levels basic D&D is not as gritty as I would like (no desire to play anything else) sometimes. Now, with some of the variant rules I think it can be. For gritty I would cap it level 10, anything above that requires legendary boons and such to advance, and use a the following variant rules (and or homebrew variants):</p><p></p><p>Healing Kit Dependency DMG pg 266</p><p>Slow Natural Healing (except gain 1 hp per week) DMG pg 267</p><p>Lingering Injuries DMG pg 272</p><p>Massive Damage DMG pg 273</p></blockquote><p></p>
[QUOTE="dave2008, post: 7114470, member: 83242"] I sorta agree except that even at low levels basic D&D is not as gritty as I would like (no desire to play anything else) sometimes. Now, with some of the variant rules I think it can be. For gritty I would cap it level 10, anything above that requires legendary boons and such to advance, and use a the following variant rules (and or homebrew variants): Healing Kit Dependency DMG pg 266 Slow Natural Healing (except gain 1 hp per week) DMG pg 267 Lingering Injuries DMG pg 272 Massive Damage DMG pg 273 [/QUOTE]
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