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Request for thoughts on falling damage change
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<blockquote data-quote="n0nym" data-source="post: 7115094" data-attributes="member: 6801533"><p>Actually, it <strong>should be worse</strong>. </p><p></p><p>Hit points are an abstraction, they could represent grazes, light touch, endurance or simply luck. But <strong>when you fall</strong>, you take <strong>raw damage</strong>. You can't really avoid or dodge them and luck can't really help you.</p><p></p><p>In my game I've ruled that you take<strong> 1d6 / 5 feet when falling</strong> (not jumping). When you reach <strong>150 feet, you just die</strong> (unless you have favorable conditions, like falling on soft material). It's harsh, but then again WHY DID YOU STAND NEAR THAT CLIFF in the first place ? No sane human being with no access to Feather fall would do that.</p><p></p><p>Anyway, I like my games gritty and I've always felt that falling from a giant cliff and then getting back up to fight another day was utterly stupid, even for high level characters. You're an incredible soldier ok, but you're not the Incredible Hulk. Your swordman's skills won't help you when you hit the ground.</p><p></p><p>I think Geralt Of Rivia would agree with me. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="n0nym, post: 7115094, member: 6801533"] Actually, it [B]should be worse[/B]. Hit points are an abstraction, they could represent grazes, light touch, endurance or simply luck. But [B]when you fall[/B], you take [B]raw damage[/B]. You can't really avoid or dodge them and luck can't really help you. In my game I've ruled that you take[B] 1d6 / 5 feet when falling[/B] (not jumping). When you reach [B]150 feet, you just die[/B] (unless you have favorable conditions, like falling on soft material). It's harsh, but then again WHY DID YOU STAND NEAR THAT CLIFF in the first place ? No sane human being with no access to Feather fall would do that. Anyway, I like my games gritty and I've always felt that falling from a giant cliff and then getting back up to fight another day was utterly stupid, even for high level characters. You're an incredible soldier ok, but you're not the Incredible Hulk. Your swordman's skills won't help you when you hit the ground. I think Geralt Of Rivia would agree with me. :D [/QUOTE]
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