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<blockquote data-quote="EzekielRaiden" data-source="post: 9539290" data-attributes="member: 6790260"><p>We could apply the same general idea but with more personal/eldritch sacrifices--perhaps ones where you can only "give up" a particular thing once, but you have to choose between different benefits. That's more or less what the original playtest Warlock looked like it was going to do, and it was a hell of a lot more flavorful than the Warlock we got with the actual 5.0 launch.</p><p></p><p>For example, you could make one-time-only sacrifices like...</p><p></p><ul> <li data-xf-list-type="ul">Sacrificing your shadow could give you your choice of: resistance to one damage type each day (chosen when you finish a long rest), or the ability to call <em>unseen servants</em> ("sending" your shadow to do things), or give you a 1/day "survive a deathblow" effect (your shadow "taking the blow" for you, negating the attack/spell entirely rather than letting you stay alive at 1 HP).</li> <li data-xf-list-type="ul">Giving up your eyes, turning them into burning coals inside your skull, could: give you blindsight, or allow you a chance to decipher any encoded message and read any non-encoded message regardless of language, or let you have "x-ray" vision (allowing you to see through any material that wouldn't block <em>detect magic</em>).</li> <li data-xf-list-type="ul">Giving up a finger could: let you have a tail/tentacle that acts like a third hand (so you can wield a shield <em>and</em> a 2H weapon, or various other options for the creative player), or give you advantage on all Dexterity ability checks (including skill checks), or permits you to ignore somatic components for all spells you cast (Warlock or not). This should probably require a higher level.</li> </ul><p></p><p>Coming up with various other possible sacrifices, things that permanently disfigure the Warlock but grant them significant power, seems like a supremely flavorful way to replace spells and encourage the "build-your-own-class" design.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 9539290, member: 6790260"] We could apply the same general idea but with more personal/eldritch sacrifices--perhaps ones where you can only "give up" a particular thing once, but you have to choose between different benefits. That's more or less what the original playtest Warlock looked like it was going to do, and it was a hell of a lot more flavorful than the Warlock we got with the actual 5.0 launch. For example, you could make one-time-only sacrifices like... [LIST] [*]Sacrificing your shadow could give you your choice of: resistance to one damage type each day (chosen when you finish a long rest), or the ability to call [I]unseen servants[/I] ("sending" your shadow to do things), or give you a 1/day "survive a deathblow" effect (your shadow "taking the blow" for you, negating the attack/spell entirely rather than letting you stay alive at 1 HP). [*]Giving up your eyes, turning them into burning coals inside your skull, could: give you blindsight, or allow you a chance to decipher any encoded message and read any non-encoded message regardless of language, or let you have "x-ray" vision (allowing you to see through any material that wouldn't block [I]detect magic[/I]). [*]Giving up a finger could: let you have a tail/tentacle that acts like a third hand (so you can wield a shield [I]and[/I] a 2H weapon, or various other options for the creative player), or give you advantage on all Dexterity ability checks (including skill checks), or permits you to ignore somatic components for all spells you cast (Warlock or not). This should probably require a higher level. [/LIST] Coming up with various other possible sacrifices, things that permanently disfigure the Warlock but grant them significant power, seems like a supremely flavorful way to replace spells and encourage the "build-your-own-class" design. [/QUOTE]
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