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<blockquote data-quote="Pathkeeper24601" data-source="post: 6920656" data-attributes="member: 6819969"><p>OK, so with 3000 xp and 1500 gp you can either be 4th with Plate (and nothing else other than starting equipment) or you can be 5th and some amount of gear worth up to 1480 gp that does not include Of course you can further spend DM credit to get a little more gold. Keep in mind you needed to DM approximately 30 Tier 1 games or 15 Tier 2 (more likely closer 20 mixed Tier assuming all where 4 hour modules and not the 2 hour ones that provide less). This doesn't seem all that far off. In fact, looking at those numbers you could make the case that the gold is fine and the xp should be increased to make the ratio you find acceptable.</p><p></p><p>So looking only at only DM rewards from running modules as specified above, the reward experience is only good for 2 things: having a Tier 1 character that doesn't have to start at level 1 when everyone else is probably 3rd and finishing out higher levels when you just need a few hundred for the next one. Letting a DM be a little OP for a narrow band of levels is not a bad thing. As the rewards stand now, I still can't get any of the other regular players to volunteer to DM so I can play any character with any regularity. The DM rewards mean very little if you can't play. The DM quest rewards are a bit more helpful in getting DM characters keep up at higher levels. I just spent all Season 4 quest rewards + about a year wortsh of DM reward to get my original character of 2 1/2 years to Tier 3 because of the possibility of someone else possibly running a T3 adventure at our local Con.</p></blockquote><p></p>
[QUOTE="Pathkeeper24601, post: 6920656, member: 6819969"] OK, so with 3000 xp and 1500 gp you can either be 4th with Plate (and nothing else other than starting equipment) or you can be 5th and some amount of gear worth up to 1480 gp that does not include Of course you can further spend DM credit to get a little more gold. Keep in mind you needed to DM approximately 30 Tier 1 games or 15 Tier 2 (more likely closer 20 mixed Tier assuming all where 4 hour modules and not the 2 hour ones that provide less). This doesn't seem all that far off. In fact, looking at those numbers you could make the case that the gold is fine and the xp should be increased to make the ratio you find acceptable. So looking only at only DM rewards from running modules as specified above, the reward experience is only good for 2 things: having a Tier 1 character that doesn't have to start at level 1 when everyone else is probably 3rd and finishing out higher levels when you just need a few hundred for the next one. Letting a DM be a little OP for a narrow band of levels is not a bad thing. As the rewards stand now, I still can't get any of the other regular players to volunteer to DM so I can play any character with any regularity. The DM rewards mean very little if you can't play. The DM quest rewards are a bit more helpful in getting DM characters keep up at higher levels. I just spent all Season 4 quest rewards + about a year wortsh of DM reward to get my original character of 2 1/2 years to Tier 3 because of the possibility of someone else possibly running a T3 adventure at our local Con. [/QUOTE]
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