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REQUEST: Three Villain Builds...
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<blockquote data-quote="The_Warlock" data-source="post: 3718064" data-attributes="member: 21215"><p>So, my 12 year long campaign is coming to a close, and that means that the PCs will finally face off against the three champions of the Dark God.</p><p></p><p>A Vampire Priest</p><p>A Death Knight Warrior</p><p>A Greater Mummy Mage</p><p></p><p>Problem is, while I've had baseline stuff for them in various incarnations over the years, I don't have anything remotely close to the necessary stat blocks for them for a final confrontation.</p><p></p><p>SO, I'm wondering if the devious minds here at EN World could help, and come up with 3 devastatingly cruel enemies that mesh their skills/feats well with their undead natures, as I'm suffering from limited time to create such beasts, and I am only one mind against 7 PCs who are well optimized at what they do.</p><p></p><p>The only real stipulations for the villains:</p><p></p><p>Don't worry about CR, just give me a level 20 build that meshes well with the undead template that'll be applied;</p><p></p><p>The Dark God is one of hopelessness, entropy, cold, shadow, corruption and futility and his champions would express such themes;</p><p></p><p>The Vampire likes using touch attacks (obviously), backed up by spells, so HAS to be able to weather a staggering physical assault;</p><p></p><p>The Death Knight should not focus on ranged attacks, but damage, massive damage, and tactics/special attacks;</p><p></p><p>The Greater Mummy enjoys state changes, and partial effects with spells. Type of arcane caster is irrelevant so long as 9th level spells are in the mix;</p><p></p><p>They all have mounts, and should have a modicum of proficiency (think of them as the Three Riders of My Apocalypse);</p><p></p><p>Any source is fair game, as long as you can cite it. I have a vast collection of WotC and third party print and PDF books in my library, including many of the "alternate" PHB type of things - so if you can tell me where something comes from, I have a good chance of being able to find it, or ask another GM I know who has some of the weirder ones;</p><p></p><p>You don't have to worry about items, but suggestions are welcome!</p><p></p><p>So that's the challenge. Any help would be seriously appreciated!</p></blockquote><p></p>
[QUOTE="The_Warlock, post: 3718064, member: 21215"] So, my 12 year long campaign is coming to a close, and that means that the PCs will finally face off against the three champions of the Dark God. A Vampire Priest A Death Knight Warrior A Greater Mummy Mage Problem is, while I've had baseline stuff for them in various incarnations over the years, I don't have anything remotely close to the necessary stat blocks for them for a final confrontation. SO, I'm wondering if the devious minds here at EN World could help, and come up with 3 devastatingly cruel enemies that mesh their skills/feats well with their undead natures, as I'm suffering from limited time to create such beasts, and I am only one mind against 7 PCs who are well optimized at what they do. The only real stipulations for the villains: Don't worry about CR, just give me a level 20 build that meshes well with the undead template that'll be applied; The Dark God is one of hopelessness, entropy, cold, shadow, corruption and futility and his champions would express such themes; The Vampire likes using touch attacks (obviously), backed up by spells, so HAS to be able to weather a staggering physical assault; The Death Knight should not focus on ranged attacks, but damage, massive damage, and tactics/special attacks; The Greater Mummy enjoys state changes, and partial effects with spells. Type of arcane caster is irrelevant so long as 9th level spells are in the mix; They all have mounts, and should have a modicum of proficiency (think of them as the Three Riders of My Apocalypse); Any source is fair game, as long as you can cite it. I have a vast collection of WotC and third party print and PDF books in my library, including many of the "alternate" PHB type of things - so if you can tell me where something comes from, I have a good chance of being able to find it, or ask another GM I know who has some of the weirder ones; You don't have to worry about items, but suggestions are welcome! So that's the challenge. Any help would be seriously appreciated! [/QUOTE]
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