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REQUEST: Three Villain Builds...
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<blockquote data-quote="Sollir Furryfoot" data-source="post: 3747253" data-attributes="member: 748"><p>Oh, and some mounts. I broke the rules on the lich template a little, but these guys are special ;-) Also, if their mounts die, at least they'll eventually get them back. Though they are Huge by default, I figure the Dark God would size them to fit their rider (keeping the same stats for simplicity, though). Note the nasty lich DR (15/magic and bludgeoning)</p><p></p><p><strong>Cauchemar Nightmare Lich (Elite Array), CR 14</strong></p><p>Huge Undead (Evil, Extraplanar)</p><p>HD: 15d12+45 (225 hp), Init: +8</p><p>Speed: 40', Fly 90' (Good)</p><p>AC: 36 (-2 Size, +4 Dex, +16 Natural, +8 Armor), Grapple +35</p><p>Attack: Hoof +30 (2d6+16 and Wounding, +1d6 Fire)</p><p>Attack: Lich Touch +25 (1d8+5 negative energy and Paralysis)</p><p>Full Attack: 2 Hooves +30 (2d6+16, +1d6 Fire) and Bite +20 (2d6+7)</p><p>SA: Flaming Hooves, Paralyzing Touch (DC 19), Smoke</p><p>SQ: Astral Projection, DR 15/Magic and Bludgeoning, Etherealness, Fear Aura, Immunities (Cold, Electricity, Polymorph, Mind-Affecting), Turn Resistance +4, Unholy Toughness.</p><p>Saves: Fort +16, Ref +13, Will +12</p><p>Str 35, Dex 18, Con 24, Int 18, Wis 17, Cha 16</p><p>Feats: Alertness, Cleave, Improved Initiative, Power Attack, Run, Track</p><p>Equipment: +4 Horseshoes of Wounding, +4 Chainmail Barding</p><p></p><p><span style="font-size: 12px"><em>Version 2</em></span></p><p><strong>Cauchemar Nightmare Lich, Sorcerer 6, CR 16</strong></p><p>Huge Undead (Evil, Extraplanar)</p><p>HD: 21d12+84 (336 hp), Init: +8</p><p>Speed: 40', Fly 90' (Good)</p><p>AC: 36 (-2 Size, +4 Dex, +16 Natural, +8 Armor), Grapple +38</p><p>Attack: Hoof +33 (2d6+16 and Wounding, +1d6 Fire)</p><p>Attack: Lich Touch +28 (1d8+5 negative energy and Paralysis)</p><p>Full Attack: 2 Hooves +33 (2d6+16, +1d6 Fire) and Bite +20 (2d6+7)</p><p>SA: Flaming Hooves, Paralyzing Touch (DC 24), Smoke</p><p>SQ: Astral Projection, DR 15/Magic and Bludgeoning, Etherealness, Fear Aura (DC 24), Immunities (Cold, Electricity, Polymorph, Mind-Affecting), Turn Resistance +4, Unholy Toughness.</p><p>Saves: Fort +18, Ref +15, Will +19</p><p>Str 35, Dex 18, Con 24, Int 18, Wis 16, Cha 18</p><p>Feats: Alertness, Cleave, Eschew Materials, Improved Initiative, Iron Will, Power Attack, Run, Track.</p><p>Equipment: +4 Horseshoes of Wounding, +4 Chainmail Barding.</p><p>Spells (CL 6th, Per Day 7/6/4, DC 14+Spell Level): </p><p>1st-Expeditious Retreat, Feather Fall, Magic Missile, Protection from Good</p><p>2nd-Resist Energy, See Invisibility</p><p>3rd-Haste</p></blockquote><p></p>
[QUOTE="Sollir Furryfoot, post: 3747253, member: 748"] Oh, and some mounts. I broke the rules on the lich template a little, but these guys are special ;-) Also, if their mounts die, at least they'll eventually get them back. Though they are Huge by default, I figure the Dark God would size them to fit their rider (keeping the same stats for simplicity, though). Note the nasty lich DR (15/magic and bludgeoning) [b]Cauchemar Nightmare Lich (Elite Array), CR 14[/b] Huge Undead (Evil, Extraplanar) HD: 15d12+45 (225 hp), Init: +8 Speed: 40', Fly 90' (Good) AC: 36 (-2 Size, +4 Dex, +16 Natural, +8 Armor), Grapple +35 Attack: Hoof +30 (2d6+16 and Wounding, +1d6 Fire) Attack: Lich Touch +25 (1d8+5 negative energy and Paralysis) Full Attack: 2 Hooves +30 (2d6+16, +1d6 Fire) and Bite +20 (2d6+7) SA: Flaming Hooves, Paralyzing Touch (DC 19), Smoke SQ: Astral Projection, DR 15/Magic and Bludgeoning, Etherealness, Fear Aura, Immunities (Cold, Electricity, Polymorph, Mind-Affecting), Turn Resistance +4, Unholy Toughness. Saves: Fort +16, Ref +13, Will +12 Str 35, Dex 18, Con 24, Int 18, Wis 17, Cha 16 Feats: Alertness, Cleave, Improved Initiative, Power Attack, Run, Track Equipment: +4 Horseshoes of Wounding, +4 Chainmail Barding [size=3][i]Version 2[/i][/size] [b]Cauchemar Nightmare Lich, Sorcerer 6, CR 16[/b] Huge Undead (Evil, Extraplanar) HD: 21d12+84 (336 hp), Init: +8 Speed: 40', Fly 90' (Good) AC: 36 (-2 Size, +4 Dex, +16 Natural, +8 Armor), Grapple +38 Attack: Hoof +33 (2d6+16 and Wounding, +1d6 Fire) Attack: Lich Touch +28 (1d8+5 negative energy and Paralysis) Full Attack: 2 Hooves +33 (2d6+16, +1d6 Fire) and Bite +20 (2d6+7) SA: Flaming Hooves, Paralyzing Touch (DC 24), Smoke SQ: Astral Projection, DR 15/Magic and Bludgeoning, Etherealness, Fear Aura (DC 24), Immunities (Cold, Electricity, Polymorph, Mind-Affecting), Turn Resistance +4, Unholy Toughness. Saves: Fort +18, Ref +15, Will +19 Str 35, Dex 18, Con 24, Int 18, Wis 16, Cha 18 Feats: Alertness, Cleave, Eschew Materials, Improved Initiative, Iron Will, Power Attack, Run, Track. Equipment: +4 Horseshoes of Wounding, +4 Chainmail Barding. Spells (CL 6th, Per Day 7/6/4, DC 14+Spell Level): 1st-Expeditious Retreat, Feather Fall, Magic Missile, Protection from Good 2nd-Resist Energy, See Invisibility 3rd-Haste [/QUOTE]
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